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linbingquan and others added 30 commits April 28, 2025 00:31
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* TSL: Fix convert `.set*()` value to node-object

* SpotLightShadow: Introduce `aspect`

* improve custom aspect example

* cleanup

* Update webgpu_lights_spotlight.html

* Update webgpu_lights_spotlight.html
* Box3: Add toJSON, fromJSON

* Object3D: use toJSON

* ObjectLoader: use toJSON
* Add bounding sphere toJSON and fromJSON

* Update object3d tojson

* Add support for BufferGeometry

* Remove unused import
* ShadowNode: Inherit camera.layers only if shadow.layers is not set

* Fix layers check

* invert condition

* restore after render

* move array creation to module scope

* WebGPURenderer: Refactor Texture Arrays

* fix conflicts

* cleanup and fix multiview

* revert webgpu pipeline utils

* Fix StorageTexture depth

* fix fbo setSize

* update build

* fix xrmanager depth missing arg

* bump build

* revert build
* Texture: Introduce `width`, `height`, `depth`

* Fix `lightShadowMatrix()` if `renderer.shadowMap.enabled` is `false`

* Remove `spotLight.attenuationNode`

* Introduce `ProjectorLight`

* add `webgpu_lights_projector` example

* Update webgpu_lights_projector.jpg

* improve cache key

* optimize for mobile

* Update webgpu_lights_projector.jpg
Shorten name.
* Examples: Make layers example a bit more interesting.

* E2E: Update screenshot.
* Added damp accessor with clamping to WebGL AfterimagePass

* Updated Afterimage example GUI

* Removed damp clamp and setter JSDocs, tweak getter JSDocs to include range
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Examples: Make point lights demo more interesting.

* Docs: Fix links.

* E2E: Update screenshot.
* Added FXAAPass class

* Updated JSDocs and indentation

* Fixed typo in docs

* Update FXAAPass.js

* Update FXAAPass.js

Fix code style.

---------

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* add capable of custom texture loader

* replace factory to setXXXLoader

* Update FBXLoader.js

* fix indent

* use manager.getHandler

* fix loader variable name

* fix url

* use getHandler for all extensions

* Update FBXLoader.js

Clean up.

---------

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
linbingquan and others added 16 commits June 27, 2025 09:44
…ss. (#31320)

* WebGLRenderer: Correctly restore render target during transmission pass.

* E2E: Exclude unstable example.
image-bitmap: looks better than imageBitmap: in this case
* updates

* cleanup

* fix hasAssignment

* fix float import

* fix negate

* improve numeric expression
* Introduce `WGSLEncoder`

* fix

* cleanup code style

* ignore break in switch-case

* cleanup
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
@owenmech-nl owenmech-nl merged commit 3b1ff76 into 8thwall:dev Jun 30, 2025
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