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fix lint
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renderer/viewer/three/waypoints.ts

Lines changed: 1 addition & 1 deletion
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@@ -57,7 +57,7 @@ export class WaypointsRenderer {
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const waypointPos = new THREE.Vector3(waypoint.x, waypoint.y, waypoint.z)
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const distance = playerPos.distanceTo(waypointPos)
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const visible = (!waypoint.minDistance || distance >= waypoint.minDistance) &&
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(waypoint.maxDistance === Infinity || distance <= waypoint.maxDistance)
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(waypoint.maxDistance === Infinity || distance <= waypoint.maxDistance)
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waypoint.sprite.setVisible(visible)
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