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Hey @vorixo ! I have read your article about physics replication, it's really useful!
I successfully runned the project on 5.5 but an error occurred with BP_SubsteppedVehicle, it derives from invalid class.
I suppose it should be just a Pawn, because I cannot see custom classes inherited from Pawn. And I also cannot see any logic inside this BP except of a couple input events, BeginPlay and TraceFunc. Therefore ABP_SubsteppedVehicle has an error too when it tries to cast to pawn owner and trying to get WheelsVisuals from it.
Maybe you missed some stuff with the latest update? Take a look please, I'd really like to try this vehicle movement approach)
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