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new featureNew feature to the gameNew feature to the game
Description
It would be kinda like a second "bag", but you can only access it when talking to a "banker" npc.
By touching the npc, the following thing happens:

your game screen switches to a "bank" element with all stored items in there and by touching an item on your bag, it goes to the bank and vice-versa
- Think about commands involved
- Implement server side behaviours
- Add Bank class and attach it to player
- Implement Bank methods (adding item, removing item, sending commands to client, etc)
- Add Bank npc to world
- Implement client side behaviours
- Add Bank html element
- Implement Bank methods (showing items, send correct commands when clicking an item, etc)
- Save and load player data hash (maybe a different hash, leave player data untouched and used only for login, and a new hash for bank, used when the player interacts with a bank)
FabriDamazio
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new featureNew feature to the gameNew feature to the game