Skip to content

Problems with render passes #109

@SpaiR

Description

@SpaiR

Right now render passes are enabled by default.

That results into visual glitches in cases when codebase uses same variables which are looked up by render passes, but utilizes them in another way.

See example by this link: https://imgur.com/a/H8zfsv5

Here the result of such rendering from codebase where variables are the same as in TG smooth system, but the backend implementation of their usage is differs.

Same area but from an editor perspective: https://imgur.com/a/VCnE9ZX

Possible solutions:

  • Disable render passes for map rendering
  • Add support to configure render passes from codebase (like it's done for travis etc.)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions