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Description
Right now render passes are enabled by default.
That results into visual glitches in cases when codebase uses same variables which are looked up by render passes, but utilizes them in another way.
See example by this link: https://imgur.com/a/H8zfsv5
Here the result of such rendering from codebase where variables are the same as in TG smooth system, but the backend implementation of their usage is differs.
Same area but from an editor perspective: https://imgur.com/a/VCnE9ZX
Possible solutions:
- Disable render passes for map rendering
- Add support to configure render passes from codebase (like it's done for travis etc.)
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