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support logarithmic depth buffer for LOD #243

@kfarr

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@kfarr

in the LOD branch with the new renderer using master A-Frame / three.js 181
when using log depth buffer the splat is always occluded by three.js meshes, regardless of depth

Image

test case: https://3dstreet.github.io/splat-playground/lod-occlusion-bug/ (source)

instead the expected behavior is for depth sorting to work as it does in the legacy renderer

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