From 40e97bd1d5f0b00d97dcd78202390a7370e1afe4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=90=D0=BD=D1=82=D0=BE=D0=BD=20=D0=9C=D0=B8=D1=86=D0=B5?= =?UTF-8?q?=D0=BD=D0=B3=D0=B5=D0=BD=D0=B4=D0=BB=D0=B5=D1=80?= Date: Fri, 10 Oct 2014 18:01:32 +0400 Subject: [PATCH] [Samples] Fixed gamepad state output --- WindowsDesktop/XInput/XGamepadApp/Program.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/WindowsDesktop/XInput/XGamepadApp/Program.cs b/WindowsDesktop/XInput/XGamepadApp/Program.cs index 12e18ec3..ede07cfd 100644 --- a/WindowsDesktop/XInput/XGamepadApp/Program.cs +++ b/WindowsDesktop/XInput/XGamepadApp/Program.cs @@ -59,11 +59,11 @@ static void Main() // Poll events from joystick var previousState = controller.GetState(); - while (controller.IsConnected && IsKeyPressed(ConsoleKey.Escape)) + while (controller.IsConnected && !IsKeyPressed(ConsoleKey.Escape)) { var state = controller.GetState(); if (previousState.PacketNumber != state.PacketNumber) - Console.WriteLine(state); + Console.WriteLine(state.Gamepad); Thread.Sleep(10); } }