diff --git a/renderer/include/rive/renderer/render_context.hpp b/renderer/include/rive/renderer/render_context.hpp index 0194ea00..32f35cd8 100644 --- a/renderer/include/rive/renderer/render_context.hpp +++ b/renderer/include/rive/renderer/render_context.hpp @@ -806,7 +806,7 @@ class RenderContext : public RiveRenderFactory uint32_t m_currentContourID; // Atlas for offscreen feathering. - std::unique_ptr m_atlasRectanizer; + std::unique_ptr m_atlasRectanizer; uint32_t m_atlasMaxX = 0; uint32_t m_atlasMaxY = 0; std::vector m_pendingAtlasDraws; diff --git a/renderer/include/rive/renderer/sk_rectanizer_skyline.hpp b/renderer/include/rive/renderer/sk_rectanizer_skyline.hpp index 1b78d058..3ad4bc41 100644 --- a/renderer/include/rive/renderer/sk_rectanizer_skyline.hpp +++ b/renderer/include/rive/renderer/sk_rectanizer_skyline.hpp @@ -15,7 +15,7 @@ #include #include -namespace skgpu +namespace rive { // Pack rectangles and track the current silhouette // Based, in part, on Jukka Jylanki's work at http://clb.demon.fi @@ -82,4 +82,4 @@ class RectanizerSkyline // at x,y. void addSkylineLevel(int skylineIndex, int x, int y, int width, int height); }; -} // End of namespace skgpu +} // End of namespace rive diff --git a/renderer/src/render_context.cpp b/renderer/src/render_context.cpp index 0838cedd..fc08dbc0 100644 --- a/renderer/src/render_context.cpp +++ b/renderer/src/render_context.cpp @@ -592,7 +592,7 @@ bool RenderContext::LogicalFlush::allocateAtlasDraw( uint16_t atlasMaxSize = m_ctx->atlasMaxSize(); // Use an atlas larger than atlasMaxSize if it's too small for the // request (meaning the render target is larger than atlasMaxSize). - m_atlasRectanizer = std::make_unique( + m_atlasRectanizer = std::make_unique( std::max(atlasMaxSize, drawWidth), std::max(atlasMaxSize, drawHeight)); } diff --git a/renderer/src/sk_rectanizer_skyline.cpp b/renderer/src/sk_rectanizer_skyline.cpp index 36c32524..78507ce8 100644 --- a/renderer/src/sk_rectanizer_skyline.cpp +++ b/renderer/src/sk_rectanizer_skyline.cpp @@ -15,7 +15,7 @@ #include #include -namespace skgpu +namespace rive { bool RectanizerSkyline::addRect(int width, int height, int16_t* x, int16_t* y) @@ -152,4 +152,4 @@ void RectanizerSkyline::addSkylineLevel(int skylineIndex, } } -} // End of namespace skgpu +} // End of namespace rive