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AIAucAction.cs omission
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Source/Orts.Simulation/Simulation/AIs/AIAuxAction.cs

Lines changed: 1 addition & 1 deletion
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@@ -2570,7 +2570,7 @@ public override bool CanActivate(Train thisTrain, float SpeedMpS, bool reschedul
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public override bool CanRemove(Train thisTrain)
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{
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return Processing && (currentMvmtState == AITrain.AI_MOVEMENT_STATE.STOPPED || currentMvmtState == AITrain.AI_MOVEMENT_STATE.HANDLE_ACTION)
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return (Processing && (currentMvmtState == AITrain.AI_MOVEMENT_STATE.STOPPED || currentMvmtState == AITrain.AI_MOVEMENT_STATE.HANDLE_ACTION))
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|| SignalReferenced == null;
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}
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