@@ -1306,12 +1306,12 @@ void IncreaseForce(ref float throttleOrDynPercent, float elapsedClockSeconds, fl
13061306 if ( throttleOrDynPercent < 0 )
13071307 {
13081308 float step = 100 / DynamicBrakeFullRangeDecreaseTimeSeconds * elapsedClockSeconds ;
1309- CCThrottleOrDynBrakePercent = Math . Min ( CCThrottleOrDynBrakePercent + step , Math . Min ( maxPercent , 0 ) ) ;
1309+ throttleOrDynPercent = Math . Min ( throttleOrDynPercent + step , Math . Min ( maxPercent , 0 ) ) ;
13101310 }
13111311 else
13121312 {
13131313 float step = 100 / ThrottleFullRangeIncreaseTimeSeconds * elapsedClockSeconds ;
1314- CCThrottleOrDynBrakePercent = Math . Min ( CCThrottleOrDynBrakePercent + step , maxPercent ) ;
1314+ throttleOrDynPercent = Math . Min ( throttleOrDynPercent + step , maxPercent ) ;
13151315 }
13161316 }
13171317
@@ -1320,12 +1320,12 @@ void DecreaseForce(ref float throttleOrDynPercent, float elapsedClockSeconds, fl
13201320 if ( throttleOrDynPercent > 0 )
13211321 {
13221322 float step = 100 / ThrottleFullRangeDecreaseTimeSeconds * elapsedClockSeconds ;
1323- CCThrottleOrDynBrakePercent = Math . Min ( CCThrottleOrDynBrakePercent - step , Math . Max ( minPercent , 0 ) ) ;
1323+ throttleOrDynPercent = Math . Max ( throttleOrDynPercent - step , Math . Max ( minPercent , 0 ) ) ;
13241324 }
13251325 else
13261326 {
13271327 float step = 100 / DynamicBrakeFullRangeIncreaseTimeSeconds * elapsedClockSeconds ;
1328- CCThrottleOrDynBrakePercent = Math . Min ( CCThrottleOrDynBrakePercent - step , minPercent ) ;
1328+ throttleOrDynPercent = Math . Max ( throttleOrDynPercent - step , minPercent ) ;
13291329 }
13301330 }
13311331
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