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Merge pull request #251 from Sharpe49/change-3d-cab-key-behaviour
Change 3D cab key behaviour + French locale updates
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Source/Documentation/Manual/cabs.rst

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@@ -359,9 +359,9 @@ Rotation may be applied, with the same syntax, also to DigitalClock cab controls
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3D cabs
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=======
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The key to enter into a 3D cab (if the player locomotive has one) is
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``<Alt+1>``, in case locomotive has both 2D and 3D cabs provided.
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Key ``<1>`` can also be used to enter to 3D-cab-only locomotives.
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If the locomotive has a 3D cab, it will be selected by default by the simulator.
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You can press key ``<1>`` to enter the cab. In case locomotive has both 2D and 3D cabs
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provided, the key ``<Alt+1>`` can be used in order to switch between 2D and 3D cabs.
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Development Rules
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-----------------

Source/Documentation/Manual/driving.rst

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@@ -18,8 +18,8 @@ Entering the Simulation
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=======================
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At the end of the loading phase, you are in the cab of the train you will
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drive.(Note: some newer locomotives have experimental 3D cabs - if no cab
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interior display appears, then type ``<Alt+1>`` to display the cab interior.)
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drive.(Note: some newer locomotives have 3D cabs - if no cab
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interior display appears, then type ``<Alt+1>`` to switch between 2D and 3D cabs.)
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Depending on the configuration of the activity (in case of activity mode),
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your train will be in motion or stopped. To look around in the simulation, you
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can select different views using the keyboard, as described in
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The commands for each of the views are described below.
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- Key ``<1>`` opens the 2D driver's view from the interior of the controlling
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cab of the player locomotive. The 2D view can be cycled between the fixed
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left, front, and right views with the ``<Left>`` and ``<Right>`` arrow keys.
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The cab itself can be hidden with the ``<Shift+1>`` key. (The 2D view is
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constructed from three 2D images, so the actual camera position can only be
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modified by editing the contents of the .cvf file.) If there is a mismatch
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between the aspect ratio of the (optionally stretched) cab and the aspect
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ratio of the monitor, OR will clip the cab and show only the portion that fits
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within the display, as described in
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:ref:`2D cab stretching <options-cab-stretch>`. This clip can be panned around
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to reveal the rest of the cab with the ``<Up>``, ``<Down>``, ``<Alt+Left>``,
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and ``<Alt+Right>`` keys. Alternatively, if placed into letterboxing mode,
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which activates with the ``<Ctrl+1>`` key, OR will render the full cab
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without a clip and cover the remaining space with black bars.
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- Key ``<Alt+1>`` opens the 3D driver's view (if the locomotive has a 3D
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cabview file) from the interior of the controlling cab of the player
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locomotive. The camera position and view direction are fully player
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controllable.
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* Key ``<1>`` opens the driver's view from the interior of the controlling
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cab of the player locomotive.
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- In case the 2D view is selected, the 2D view can be cycled between the fixed
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left, front, and right views with the ``<Left>`` and ``<Right>`` arrow keys.
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The cab itself can be hidden with the ``<Shift+1>`` key. (The 2D view is
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constructed from three 2D images, so the actual camera position can only be
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modified by editing the contents of the .cvf file.) If there is a mismatch
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between the aspect ratio of the (optionally stretched) cab and the aspect
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ratio of the monitor, OR will clip the cab and show only the portion that fits
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within the display, as described in
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:ref:`2D cab stretching <options-cab-stretch>`. This clip can be panned around
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to reveal the rest of the cab with the ``<Up>``, ``<Down>``, ``<Alt+Left>``,
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and ``<Alt+Right>`` keys. Alternatively, if placed into letterboxing mode,
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which activates with the ``<Ctrl+1>`` key, OR will render the full cab
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without a clip and cover the remaining space with black bars.
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- In case the 3D view is selected, the camera position and view direction are fully player
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controllable.
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- Key ``<Alt+1>`` switches between 2D and 3D cabs if both are available.
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- The entire cab view can be moved to other cabs (if available) in the player
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train by successive presses of ``<Ctrl+E>``; the train must be stopped and the
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direction switch in Neutral.

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