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Merge pull request #364 from cjakeman/manual-changes-since-last-version
Added new items to Manual since v1.3 http://www.elvastower.com/forums/index.php?/topic/34924-whats-new-in-open-rails/page__pid__269154#entry269154
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.. _news:
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New in Open Rails 1.3
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*********************
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**********************************************
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New since previous version of Open Rails (1.3)
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**********************************************
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A summary of the new and improved features can be found below. In addition, over 140 bugs have been fixed in this release. Please keep `reporting bugs and suggesting new features <http://openrails.org/contribute/reporting-bugs/>`_ so Open Rails can continue to imporve.
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A summary of the new and improved features can be found below.
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In addition, over 140 bugs have been fixed in this release.
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Please keep `reporting bugs and suggesting new features <http://openrails.org/contribute/reporting-bugs/>`_
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so Open Rails can continue to improve.
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Headlines
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- Timetables can join and split trains to form new trains
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- Mouse control for 3D cabs
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- Working transfer tables
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- Activity evaluation
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- Separate files for extensions to activity files
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- Monogame graphics replace XNA with `support for ReShade <https://reshade.me/>`_ and more memory
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- Web server providing train data for web pages on other devices
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- Train Driving display on other devices
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- More realistic vacuum braking
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- Trainspotting camera including train-following car
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What's been added
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- Steam locomotive vacuum brake ejector and general improvements to vacuum brake operation
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- Route-wide sounds when trains pass over switches
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- Route-wide sounds when trains pass over low radius curves
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- Save and resume in multiplayer
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- Signal script functions can be reused by multiple signal types
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- Car spawner option to support walking people
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- Cab radio sound triggers
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- Command-line tool to load all supported file formats
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- Activity randomization, including dynamic weather and mechanical problems
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- Persistent variables in signal scripts
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- Pooling of available trains in sidings for timetables
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- Explicit train speed setting in timetable editor
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- Visual steam and smoke effects for locomotives and wagons
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- Fuel gauge cab control for steam locomotives
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- Analogue clocks suitable for 2d cabs and for buildings
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- Smooth transitions for signal lamps that blink
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- Letterboxing for 2D cabs
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- Tilted digital displays in 2D cabs
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- Manual braking for individual wagons
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- Large ejector for charging vacuum brakes
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- Eames vacuum brake
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- Overcharge braking position
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- Russian and Brazilian Portuguese languages
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- Advanced callon for signalling
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- Coupler slack
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- AI trains blow horns at grade crossings in US-style sequence
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- Turntables in timetable mode
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- Map window for timetabled trains
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- Timetable briefings
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What's been improved
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- Content-creator option to keep trees off roads and tracks
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- Station and siding labels fade in as you approach
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- Multiple passenger viewpoints inside train cars
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- AI trains open and close doors at stations
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- Steam locomotive simulation and content-creator options
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- Content-creator per-model and per-instance level crossing sounds
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- Various new signal script functions
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- Explore route in activity mode
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- Better commands for manually changing weather
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- Load animation can be used on wagons and locomotives to vary physics properties
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- Option to load only day/night textures as needed, not both
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- Can define custom signal function types
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- Content-creator options for controlling signal light glow
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- Additional animations and mouse control for cab controls
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- Improved AI waiting point control in activities
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- User and content-creator options for sound attenuation in cab and passenger views
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- Content-creator timetable commands for stop positioning
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- Content-creator timetable options for random delays on various actions
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- Expose to users internal option to force all objects to cast shadows
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- Content-creator option for timetables to override default stopping time at stations
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- Better checks for when trains stop at stations
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- Simulation of wind resistance forces
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- Option to automatically discard abnormal values in locomotives
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- Vacuum brakes, EP braking and air braking
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- Train control system (TCS)
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- Visual effects for steam ejectors
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- Water troughs
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- Screenshot button now plays a camera shutter sound
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- Sound events for gear positions, injectors, fireman etc.
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- Traction braking display
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- Coverage and index in the manual

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