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style: Format weather simulation and viewer code
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Lines changed: 14 additions & 13 deletions
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// COPYRIGHT 2010, 2011, 2014, 2015 by the Open Rails project.
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//
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//
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// This file is part of Open Rails.
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//
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//
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// Open Rails is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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//
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// Open Rails is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//
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// You should have received a copy of the GNU General Public License
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// along with Open Rails. If not, see <http://www.gnu.org/licenses/>.
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using Microsoft.Xna.Framework;
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using System;
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using System.Diagnostics;
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namespace Orts.Simulation
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{
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// Overcast factor: 0.0 = almost no clouds; 0.1 = wispy clouds; 1.0 = total overcast.
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public float OvercastFactor;
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// Pricipitation intensity in particles per second per meter^2 (PPSPM2).
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public float PricipitationIntensityPPSPM2;
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// Fog/visibility distance. Ranges from 10m (can't see anything), 5km (medium), 20km (clear) to 100km (clear arctic).
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public float FogDistance;
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// Precipitation liquidity; =1 for rain, =0 for snow; intermediate values possible with dynamic weather;
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public float PrecipitationLiquidity;
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public float CalculatedWindDirection;
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public Vector2 WindSpeedMpS = new Vector2();
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public float WindSpeed {get { return WindSpeedMpS.Length(); } }
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// public float WindDirection { get { return (float)Math.Atan2(WindSpeedMpS.X, WindSpeedMpS.Y); } }
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public float WindDirection { get { return CalculatedWindDirection; } }
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public Vector2 WindSpeedMpS;
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public float WindSpeed => WindSpeedMpS.Length();
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public float WindDirection => CalculatedWindDirection;
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}
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}

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