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OR manual changes, added the MultiPlayerInfo window.
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Source/Documentation/Manual/driving.rst

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@@ -480,8 +480,9 @@ to Bold font-style, also, the Window Glass (transparency) is disabled.
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Boiler water level LEVL Steam BTRN Train brake
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Circuit breaker CIRC Electric CCOK Cylinder cocks
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Cylinder cocks CCOK Steam CIRC Circuit breaker
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Direction DIRC All DIRC Direction
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Doors open DOOR All DOOR Doors open
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DerailCoeff DRLC All DIRC Direction
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Direction DIRC All DOOR Doors open
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Doors open DOOR All DRLC DerailCoeff
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Dynamic brake BDYN Diesel and Electric ENGN Engine
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Electric train supply TSUP Diesel and Electric FIRE Fire mass
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Engine ENGN Diesel FPS FPS
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Source/Documentation/Manual/multiplayer.rst

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@@ -119,13 +119,14 @@ you check the *Client* radio button and the you click on *Start MP*.
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In-Game Controls
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================
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Once the dispatcher and clients have started and connected, to display
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MultiPlayer status you must press F5 to display the basic HUD; at the bottom
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of it you will see the information. You can watch how many players and trains
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Once the dispatcher and clients have started and connected, to display the
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MultiPlayer status, you must press ``<Shift+9>`` to display the MultiPlayer Info window,
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at the bottom of it you will see the information. You can watch how many players and trains
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are present and how far away you are from others. You can also look if you
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are acting as dispatcher or as client.
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are acting as dispatcher or as client and the username of each one.
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.. image:: images/multiplayer-hud-basic.png
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.. image:: images/multiplayer-info.png
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:align: center
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A player joined will have the same weather, time and season as the dispatcher, no
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matter what are the original choices.
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train wants to pass it.
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- Coupling/uncoupling the same set of trains may end up with weird things.
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- ``<Ctrl+E>`` locomotive switch may have train cars flipped.
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- When the server connection is lost, a message appears in the MultiPlayer Info window:
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.. image:: images/multiplayer-info-server-lost.png
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:align: center
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.. _multiplayer-public-server:
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