@@ -242,22 +242,6 @@ Note: This may reduce the frame rate.
242242Note: Static objects provided with shadows (in the file <route>.ref)
243243will cast shadows anyway. This option adds shadows for other static objects.
244244
245-
246- .. _options-fullscreen :
247-
248- Fast full-screen Alt+Tab
249- ------------------------
250-
251- When this option is selected, and OR is running full-screen, pressing
252- Alt+Tab leaves OR full-screen and running, and allows the
253- :ref: `Dispatcher Window <driving-dispatcher >` to be shown in front of it.
254- If this option is not selected, OR is minimized.
255- Each successive press of Alt+Tab will toggle between the map window
256- and the OR window.
257-
258- Note: To display the Map Window, the :ref: `Map window option <options-map-window >`
259- must also be selected and the Map Window started with Ctrl+9.
260-
261245Glass on in-game windows
262246------------------------
263247
@@ -299,41 +283,6 @@ may see stuttering or image "tearing". To prevent this, either turn off
299283the VSync option or reduce the values for video options such as view
300284distance, anti-aliasing, or world object density.
301285
302- .. _options-cab-stretch :
303-
304- % Cab 2D stretch
305- ----------------
306-
307- OR manages not only cab interiors using 2D images in a MSTS-compatible
308- way, but also supports 3D models. Most 2D cab images follow MSTS practice,
309- being 1024 x 768 pixels to suit monitors with a 4:3 aspect ratio.
310-
311- So, the problem arises -- how to display these 4:3 cabs on a 16:9 or 16:10
312- monitor?
313-
314- One possibility is to stretch these images horizontally to match other
315- aspect ratios, as shown in the image below.
316-
317- .. image :: images/options-2dstretch_1.png
318-
319- To respect the proportions however, by default OR does no stretching and
320- shows the full width of the cab interior, thus losing a portion from the
321- top and bottom of the image. You can use the Up and Down Arrow keys to pan
322- and reveal these missing portions.
323-
324- Therefore the setting for % Cab 2D Stretch has a default value of 0
325- providing no stretching and a maximum value of 100 which stretches the
326- picture so as to cover the complete display. Intermediate values provide a
327- blend of panning and stretching.
328-
329- .. image :: images/options-2dstretch_2.png
330-
331- OR can also pillarbox or letterbox the cab by filling the missing space with
332- black bars. You can activate this mode in-game by pressing Ctrl+1. It overrides
333- any stretching.
334-
335- .. image :: images/options-2dstretch_3.png
336-
337286Viewing distance
338287----------------
339288
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