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Distributed power: update OR manual
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Source/Documentation/Manual/physics.rst

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@@ -2043,62 +2043,85 @@ along to every unit in the train.
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Distributed Power
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-----------------
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Remote engines can be controlled in two modes: *synchronous* or
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*asynchronous*. Engines in the player consist can be arranged to be part of
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one of the above control groups. The arrangement can be changed during run,
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This is applicable only to trains hauled by diesel locomotives equipped with
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dynamic brakes.
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More locomotive groups may be present in American long freight trains; a
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locomotive group is defined as a set of locomotives that have no wagons in
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between.
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Groups different from the group including the lead locomotive are called
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remote groups.
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Remote groups can be controlled in two modes: *synchronous* or
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*asynchronous*. Locomotives in the player train can be arranged to be part of
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one of the two above control groups. So each locomotive group (except the lead one,
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which always belongs to the *sync* control group)
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can be either part the *sync* or of the *async* control group. However, if a
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locomotive group is part of the *async* control group, all locomotive groups behind
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it must also be part of the *async* control group.
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The arrangement can be changed during run,
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which in real life is performed by using the locomotive's onboard computer
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(e.g. Locotrol).
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This functionality is necessary to be used in American long-train freight
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This functionality is necessary in American long-train freight
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operations. An example use case is when a train finished climbing a
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mountain pass. At this point the lead locomotives have to start dynamic
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braking driving downhill, while the trailing unit still needs to keep pushing
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braking driving downhill, while the trailing units still need to keep pushing
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the train's end uphill. The locomotive driver has the possibility to build
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the *fence up*, i.e. move the last locomotive to the *async* control group.
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the *fence*, i.e. move the last locomotive group to the *async* control group.
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While locomotives in *sync* control group always copy the traction and dynamic
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brake settings of the lead (man-controlled) locomotive, for locomotives in
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*async* group these can be adjusted independently. Other controls, like
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reverser and air brake is always synchronized throughout the whole train,
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*async* control group these can be adjusted independently. Other controls, like
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reverser and air brake are always synchronized throughout the whole train,
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and changing reverser setting or applying air brakes will force *async*
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controlled locomotives to fall back to idle.
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The fence between *sync* and *async* groups can be moved back and forth
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The *fence* between *sync* and *async* control groups can be moved back and forth
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along the train. This is useful when there are one or more middle-train
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locomotive groups in the consist. However it is not possible to move the
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fence to separate two directly interconnected locomotives: such locomotives
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can be rearranged only together. The lead locomotive group, naturally, will
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always belong to *sync* group.
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can be rearranged only together.
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When all locomotive groups had been moved back to *sync* group, then the
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driver dismantled the *fence down*, all locomotives will work in sync with
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the leading one. All-sync operation is also the default, when the game
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starts.
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If the driver dismantles the *fence*, by moving it after the last locomotive
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group, all locomotive groups are moved back to *sync* control group, and
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therefore all locomotives will work in sync with the leading one.
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All-sync operation is also the default, when the game starts.
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Traction and dynamic brake settings for *sync* group can be controlled by the
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usual keys: ``<A>`` and ``<D>``. The following additional controls are
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available for controlling the *async* group settings:
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- Move To Back -- ``<Ctrl+Shift+O>``: Move one locomotive group to back (*async*)
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control group.
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control group (*fence* is moved towards the front of the train).
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- Move To Front -- ``<Ctrl+O>``: Move one locomotive group to front (*sync*)
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control group.
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control group (*fence* is moved towards the back of the train).
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- Traction -- ``<Ctrl+L>``: Switch *async* group to traction mode.
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- Idle -- ``<Ctrl+Shift+L>``: Switch *async* group to idle state.
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- Brake -- ``<Ctrl+'> (key two positions at the right of L)``: Switch *async*
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group to dynamic braking mode.
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- More -- ``<Ctrl+U>``: Increase *async* group traction or dynamic brake,
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- More -- ``<Ctrl+U>``: Increase *async* group traction or dynamic brake by a notch,
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depending on its mode setting.
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- Less -- ``<Ctrl+Shift+U>``: Decrease *async* group traction or dynamic brake,
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- Less -- ``<Ctrl+Shift+U>``: Decrease *async* group traction or dynamic brake by a notch,
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depending on its mode setting.
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HUD shows the sync--async configuration in line *Multiple Units* on main page.
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When it reads e.g. "2--2 | 1", then it means that front and middle-train
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double-unit locomotives are controlled in *sync* with the leading unit,
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while the trailing pushing unit is controlled *async* independently.
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The set actual rate of traction or dynamic brake of *async* group is shown in
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The actual set value of traction or dynamic brake of *async* group is shown in
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lines *Throttle* and *Dynamic Brake*, respectively, in brackets, e.g.:
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Throttle: 0% (50%)
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Throttle: 0% (50%).
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The complete distributed power configuration is displayed in the
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Distributed Power Info extended HUD page, where the state of all locomotives
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in the train are shown, as well as in the *Train DPU Info* window, which is
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displayed after pressing ``<Shift+F9>``, and which shows only the state of the first
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locomotive of each locomotive group, as occurs also in displays of real
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locomotives.
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.. image:: images/physics-dpu-window.png
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Engines of AI Trains
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--------------------

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