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Chris Jakeman
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Evaluation data now saved by F2
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Source/Documentation/Manual/driving.rst

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@@ -631,15 +631,14 @@ This feature displays a real-time evaluation of the player's performance
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during the activity run and a final report at the end of an activity.
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The evaluation reports various parameters to provide to the player info in order
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to improve his train driving ability.
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While the activity is running relevant data are stored and displayed.
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The stored data are used to generate a report at the end of the activity.
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While the activity is running, relevant data are stored and displayed.
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The stored data is used to generate a report at the end of the activity.
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``How It Works``
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''''''''''''''''
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Activity evaluation is enabled only for Activity mode, and requires the
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"Debrief evaluation" checkbox in the main menu window to be enabled.
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Activity evaluation is enabled only for Activity mode.
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Checking some checkboxes within the various option tabs of the main menu
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provides additional parameters for the activity evaluation.
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.. image:: images/dbfeval-options-simulation.png
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Checkboxes shown as unchecked in the two above pictures may be checked or
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unchecked, but don't have effect to activity evaluation.
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unchecked, but don't have effect on activity evaluation.
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A tab named "Evaluation" is present on the F1 Help Information Monitor.
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Once the activity is running it displays dynamic information about the player
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train performance up to that moment.
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If the "Debrief evaluation" checkbox is unchecked, a message reminds this.
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.. image:: images/dbfeval-evaluation-unchecked.png
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:scale: 100%
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:align: center
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In case that Debrief evaluation was checked, **Actual status: (**\ |darr| **)**\ , is displayed.
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.. image:: images/dbfeval-evaluation-ini.png
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\newpage
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Activity saves (F2) will save also the evaluation data, if the "Debrief evaluation"
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checkbox was checked.
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In such case the activity saves will have the "Eval" checkbox checked in the resume window.
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Activity saves (F2) will save also the evaluation data.
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.. image:: images/dbfeval-resume.png
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:scale: 100%

Source/Documentation/Manual/options.rst

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@@ -531,15 +531,6 @@ pressing ``<F12>`` a file with the name dump.csv is generated in the
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configured Open Rails logging folder (placed on the Desktop by default).
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This file can be used for later analysis.
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Evaluation Options
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==================
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.. image:: images/options-evaluation.png
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When data logging is started (see preceding paragraph), data selected in
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this panel are logged, allowing a later evaluation on how the activity was
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executed by the player.
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.. _options-Content:
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Content Options

Source/Documentation/Manual/start.rst

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@@ -122,18 +122,19 @@ by that locomotive will appear.
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If you instead select a specific activity, you won't have to perform any
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further selections.
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If you have selected an activity, the "Debrief evaluation" checkbox becomes
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checkable. If it is checked, during the activity run
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data about the activity run are stored and may be displayed in real time, and at
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the end of the activity a report file provides a complete compendium of information about
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the player skills as a train driver.
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Debrief Evaluation
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''''''''''''''''''
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During the activity session, data about the activity is stored and may be displayed in real time, and at
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the end of the activity a report file is generated.
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This provides a summary of the player's skills as a train driver.
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Debrief evaluation is described :ref:`here <debriefeval>`.
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If you have selected the related Experimental Option, at runtime you can
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switch :ref:`Autopilot mode <driving-autopilot>` on or off, which allows you
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to watch OR driving your
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train, as if you were a trainspotter or a visitor in the cab.
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Autopilot mode is not operating in Explore mode.
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Autopilot mode is not available in Explore mode.
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.. _start-timetable:
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Source/Menu/MainForm.Designer.cs

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Source/Menu/MainForm.cs

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@@ -400,13 +400,6 @@ void comboBoxActivity_SelectedIndexChanged(object sender, EventArgs e)
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ShowStartAtList();
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ShowEnvironment();
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ShowDetails();
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//Debrief Activity Eval
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//0 = "- Explore route -"
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//1 = "+ Explore in Activity mode +"
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if (comboBoxActivity.SelectedIndex < 2)
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{ checkDebriefActivityEval.Checked = false; checkDebriefActivityEval.Enabled = false; }
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else
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{ checkDebriefActivityEval.Enabled = true; }
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}
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#endregion
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{
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checkBoxWarnings.Checked = Settings.Logging;
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checkBoxWindowed.Checked = !Settings.FullScreen;
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//Debrief activity evaluation
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checkDebriefActivityEval.Checked = Settings.DebriefActivityEval;
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//TO DO: Debrief TTactivity evaluation
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//checkDebriefTTActivityEval.Checked = Settings.DebriefTTActivityEval;
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radioButtonModeActivity.Checked = Settings.IsModeActivity;
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radioButtonModeTimetable.Checked = !Settings.IsModeActivity;
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Settings.Logging = checkBoxWarnings.Checked;
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Settings.FullScreen = !checkBoxWindowed.Checked;
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Settings.Multiplayer_User = textBoxMPUser.Text;
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//Debrief activity evaluation
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Settings.DebriefActivityEval = checkDebriefActivityEval.Checked;
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//TO DO: Debrief TTactivity evaluation
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//Settings.DebriefTTActivityEval = checkDebriefTTActivityEval.Checked;
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Settings.IsModeActivity = radioButtonModeActivity.Checked;
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var mpHost = textBoxMPHost.Text.Split(':');

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