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Scaling too quickly triggers a crash #18

@colinmford

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@colinmford

Might just be my system, but scaling a glyph too quickly causes a crash, perhaps because too many calls for interpolation in rapid succession.

Potential solution is to clean up the script so there are not as many method calls, and/or put a limit so that if too much is happening quickly there is some sort of pause before resuming.

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