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388 changes: 359 additions & 29 deletions build/three.cjs

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394 changes: 362 additions & 32 deletions build/three.module.js

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2 changes: 1 addition & 1 deletion build/three.module.min.js

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132 changes: 82 additions & 50 deletions build/three.webgpu.js

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2 changes: 1 addition & 1 deletion build/three.webgpu.min.js

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132 changes: 82 additions & 50 deletions build/three.webgpu.nodes.js

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2 changes: 1 addition & 1 deletion build/three.webgpu.nodes.min.js

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10 changes: 10 additions & 0 deletions examples/jsm/postprocessing/RenderPass.js
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,16 @@ class RenderPass extends Pass {
* @default false
*/
this.needsSwap = false;

/**
* This flag indicates that this pass renders the scene itself.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isRenderPass = true;

this._oldClearColor = new Color();

}
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2 changes: 1 addition & 1 deletion examples/webgl_loader_ldraw.html
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@

//

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer = new THREE.WebGLRenderer( { antialias: true, outputBufferType: THREE.HalfFloatType } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
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41 changes: 14 additions & 27 deletions examples/webgl_watch.html
Original file line number Diff line number Diff line change
Expand Up @@ -35,12 +35,10 @@

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { TAARenderPass } from 'three/addons/postprocessing/TAARenderPass.js';

let composer, camera, scene, renderer;
let camera, scene, renderer;
let gui, dirLight, pointLight, controls, bloomPass, taaPass;
let ready = false;

Expand Down Expand Up @@ -69,7 +67,7 @@

scene = new THREE.Scene();

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer = new THREE.WebGLRenderer( { antialias: true, outputBufferType: THREE.HalfFloatType } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
Expand Down Expand Up @@ -213,32 +211,27 @@

if ( b ) {

if ( composer ) return;
if ( bloomPass ) return;

taaPass = new TAARenderPass( scene, camera );
taaPass.sampleLevel = 2;

bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
bloomPass.threshold = setting.threshold;
bloomPass.strength = setting.strength;
bloomPass.radius = setting.radius;

taaPass = new TAARenderPass( scene, camera );
taaPass.sampleLevel = 2;
taaPass.unbiased = false;

composer = new EffectComposer( renderer );
composer.setPixelRatio( window.devicePixelRatio );
composer.setSize( window.innerWidth, window.innerHeight );

composer.addPass( taaPass );
composer.addPass( bloomPass );
composer.addPass( new OutputPass() );
renderer.setEffects( [ taaPass, bloomPass ] );

} else {

if ( ! composer ) return;
composer.dispose();
composer = null;
bloomPass = null;
if ( ! bloomPass ) return;
taaPass.dispose();
taaPass = null;
bloomPass.dispose();
bloomPass = null;

renderer.setEffects( null );

}

Expand Down Expand Up @@ -306,11 +299,6 @@
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
if ( composer ) {

composer.setSize( width, height );

}

}

Expand All @@ -322,8 +310,7 @@

TWEEN.update();

if ( composer ) composer.render();
else renderer.render( scene, camera );
renderer.render( scene, camera );

if ( ready ) getTime();

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10 changes: 9 additions & 1 deletion examples/webxr_xr_controls_transform.html
Original file line number Diff line number Diff line change
Expand Up @@ -27,9 +27,11 @@
import { TransformControls } from 'three/addons/controls/TransformControls.js';
import { XRButton } from 'three/addons/webxr/XRButton.js';
import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';

let container;
let camera, scene, renderer;
let bloomPass;
let controller1, controller2, line;
let controllerGrip1, controllerGrip2;

Expand Down Expand Up @@ -110,14 +112,20 @@

//

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer = new THREE.WebGLRenderer( { antialias: true, outputBufferType: THREE.HalfFloatType } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.shadowMap.enabled = true;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.xr.enabled = true;
container.appendChild( renderer.domElement );

// post-processing

bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
renderer.setEffects( [ bloomPass ] );

document.body.appendChild( XRButton.createButton( renderer ) );

// controllers
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