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Description
We will be creating an official app for TMC that'll act as an unrestricted web browser rendering a custom version of our website that'll serve as a mod launcher/manager (for when we create our mod workshop/browser) and server browser (with more support than the web version). Since we'll have full control over the app, this will allow us send TCP/UDP packets such as query packets to each server and retrieve real-time latency.
I'd really like to retrieve the ping of the server using handshake packets to the server if possible (even if it's simulated) since many server hosting providers now cache query responses such as A2S_INFO on the network edge which results in inaccurate displayed ping/latency numbers, especially for networks that utilize Anycast technology.