|
108 | 108 |
|
109 | 109 | 1. Define Actions, State, and Reducers |
110 | 110 | 2. Create a Store |
111 | | -3. Wrap your app with StoreProvider |
| 111 | +3. Wrap app with StoreProvider |
112 | 112 | 4. Use StoreConnector to access state in widgets |
113 | 113 | 5. Dispatch actions to update state |
114 | 114 |
|
|
452 | 452 | 4. Implement notification-style overlays |
453 | 453 | 5. Manage overlay display duration and animations |
454 | 454 |
|
455 | | -## 50. How do you integrate Firebase Remote Config into a Flutter app? |
| 455 | +## 50. How do you implement custom platform channels in Flutter? |
456 | 456 |
|
457 | | -**Answer:** Integrate Firebase Remote Config by: |
| 457 | +**Answer:** Implement custom platform channels by: |
458 | 458 |
|
459 | | -1. Setting up Firebase project and SDK |
460 | | -2. Using firebase_remote_config package |
461 | | -3. Defining default parameter values |
462 | | -4. Fetching and activating remote values |
463 | | -5. Using remote values to control app behavior or UI |
| 459 | +1. Creating a MethodChannel with a unique name |
| 460 | +2. Implementing platform-specific code (Kotlin/Java for Android, Swift/Objective-C for iOS) |
| 461 | +3. Setting up method handlers on the platform side |
| 462 | +4. Invoking methods from Flutter using channel.invokeMethod |
| 463 | +5. Handling results and errors appropriately |
| 464 | + |
| 465 | +## 51. What is the Flutter Engine and how does it work? |
| 466 | + |
| 467 | +**Answer:** The Flutter Engine is a C++ runtime that provides: |
| 468 | + |
| 469 | +1. Skia graphics library integration for rendering |
| 470 | +2. Dart VM for executing Dart code |
| 471 | +3. Platform channels for native communication |
| 472 | +4. Text layout engine |
| 473 | +5. Low-level implementation of Flutter's core primitives |
| 474 | + |
| 475 | +## 52. How do you implement custom painters for complex graphics? |
| 476 | + |
| 477 | +**Answer:** Implement custom painters by: |
| 478 | + |
| 479 | +1. Creating a CustomPainter class |
| 480 | +2. Overriding paint() and shouldRepaint() methods |
| 481 | +3. Using Canvas API for drawing (paths, shapes, gradients) |
| 482 | +4. Implementing efficient painting algorithms |
| 483 | +5. Using CustomPaint widget to display the painting |
| 484 | + |
| 485 | +## 53. What is the Flutter DevTools, and how does it help in development? |
| 486 | + |
| 487 | +**Answer:** Flutter DevTools is a suite of performance and debugging tools: |
| 488 | + |
| 489 | +1. Widget Inspector for UI debugging |
| 490 | +2. Timeline view for performance profiling |
| 491 | +3. Memory view for tracking allocations |
| 492 | +4. Network view for API calls |
| 493 | +5. Logging view for app logs |
| 494 | + |
| 495 | +## 54. How do you implement custom route transitions? |
| 496 | + |
| 497 | +**Answer:** Implement custom route transitions by: |
| 498 | + |
| 499 | +1. Creating a PageRouteBuilder |
| 500 | +2. Defining custom transition animations |
| 501 | +3. Using Transform widgets for effects |
| 502 | +4. Implementing custom TransitionDelegate |
| 503 | +5. Managing route history and navigation state |
| 504 | + |
| 505 | +## 55. What is Flutter's build mode, and how do they differ? |
| 506 | + |
| 507 | +**Answer:** Flutter has three build modes: |
| 508 | + |
| 509 | +1. Debug: For development with hot reload and debugging enabled |
| 510 | +2. Profile: For performance testing with some debugging abilities |
| 511 | +3. Release: For production with optimizations and debugging disabled |
| 512 | + |
| 513 | +## 56. How do you implement custom gesture recognizers? |
| 514 | + |
| 515 | +**Answer:** Implement custom gesture recognizers by: |
| 516 | + |
| 517 | +1. Extending GestureRecognizer class |
| 518 | +2. Implementing gesture detection logic |
| 519 | +3. Managing gesture arena participation |
| 520 | +4. Handling gesture state changes |
| 521 | +5. Supporting multi-touch |
| 522 | + |
| 523 | +## 57. What is the Flutter binding system? |
| 524 | + |
| 525 | +**Answer:** Flutter bindings initialize the Flutter engine's subsystems: |
| 526 | + |
| 527 | +1. WidgetsFlutterBinding for widget framework |
| 528 | +2. RendererBinding for rendering pipeline |
| 529 | +3. GestureBinding for gesture recognition |
| 530 | +4. SchedulerBinding for frame scheduling |
| 531 | +5. ServicesBinding for platform channels |
| 532 | + |
| 533 | +## 58. How do you implement custom scrolling physics? |
| 534 | + |
| 535 | +**Answer:** Implement custom scrolling physics by: |
| 536 | + |
| 537 | +1. Extending ScrollPhysics class |
| 538 | +2. Overriding createScrollPhysics() |
| 539 | +3. Implementing custom simulation logic |
| 540 | +4. Defining friction and spring constants |
| 541 | +5. Using with ScrollView widgets |
| 542 | + |
| 543 | +## 59. What is the Flutter tree shaking, and how does it optimize apps? |
| 544 | + |
| 545 | +**Answer:** Tree shaking is a dead code elimination process: |
| 546 | + |
| 547 | +1. Removes unused code during compilation |
| 548 | +2. Reduces app size |
| 549 | +3. Improves startup time |
| 550 | +4. Works with both Dart and native code |
| 551 | +5. Configurable through build settings |
| 552 | + |
| 553 | +## 60. How do you implement custom keyboard actions? |
| 554 | + |
| 555 | +**Answer:** Implement custom keyboard actions by: |
| 556 | + |
| 557 | +1. Using RawKeyboardListener |
| 558 | +2. Handling different key events |
| 559 | +3. Implementing shortcut management |
| 560 | +4. Creating custom focus nodes |
| 561 | +5. Managing keyboard navigation |
| 562 | + |
| 563 | +## 61. What is the Flutter accessibility bridge? |
| 564 | + |
| 565 | +**Answer:** The accessibility bridge connects Flutter to platform accessibility services: |
| 566 | + |
| 567 | +1. Provides screen reader support |
| 568 | +2. Manages semantic nodes |
| 569 | +3. Handles accessibility announcements |
| 570 | +4. Implements accessibility actions |
| 571 | +5. Supports platform-specific features |
| 572 | + |
| 573 | +## 62. How do you implement custom error handling and reporting? |
| 574 | + |
| 575 | +**Answer:** Implement error handling by: |
| 576 | + |
| 577 | +1. Using ErrorWidget.builder for UI errors |
| 578 | +2. Implementing global error catching |
| 579 | +3. Creating custom error boundaries |
| 580 | +4. Integrating crash reporting services |
| 581 | +5. Managing error logging and analytics |
| 582 | + |
| 583 | +## 63. What is the Flutter asset system, and how does it work? |
| 584 | + |
| 585 | +**Answer:** The Flutter asset system manages resources: |
| 586 | + |
| 587 | +1. Configures assets in pubspec.yaml |
| 588 | +2. Supports resolution-aware assets |
| 589 | +3. Handles asset variants |
| 590 | +4. Manages asset bundling |
| 591 | +5. Provides asset loading APIs |
| 592 | + |
| 593 | +## 64. How do you implement custom input formatters? |
| 594 | + |
| 595 | +**Answer:** Implement custom input formatters by: |
| 596 | + |
| 597 | +1. Creating custom TextInputFormatter |
| 598 | +2. Implementing formatEditUpdate() |
| 599 | +3. Defining text manipulation rules |
| 600 | +4. Handling different input cases |
| 601 | +5. Using with TextField widgets |
| 602 | + |
| 603 | +## 65. What is the Flutter platform view system? |
| 604 | + |
| 605 | +**Answer:** Platform views integrate native UI components: |
| 606 | + |
| 607 | +1. AndroidView for Android native views |
| 608 | +2. UiKitView for iOS native views |
| 609 | +3. Handles view creation and lifecycle |
| 610 | +4. Manages view composition |
| 611 | +5. Handles input and gestures |
| 612 | + |
| 613 | +## 66. How do you implement custom clip paths? |
| 614 | + |
| 615 | +**Answer:** Implement custom clip paths by: |
| 616 | + |
| 617 | +1. Creating CustomClipper class |
| 618 | +2. Defining path geometry |
| 619 | +3. Implementing getClip() method |
| 620 | +4. Managing clip area updates |
| 621 | +5. Using with ClipPath widget |
| 622 | + |
| 623 | +## 67. What is the Flutter rendering pipeline? |
| 624 | + |
| 625 | +**Answer:** The rendering pipeline processes UI updates: |
| 626 | + |
| 627 | +1. Layout calculation |
| 628 | +2. Paint compilation |
| 629 | +3. Composition and rasterization |
| 630 | +4. Frame scheduling |
| 631 | +5. VSync synchronization |
| 632 | + |
| 633 | +## 68. How do you implement custom mouse cursors? |
| 634 | + |
| 635 | +**Answer:** Implement custom mouse cursors by: |
| 636 | + |
| 637 | +1. Creating custom cursor definitions |
| 638 | +2. Using MouseRegion widget |
| 639 | +3. Managing cursor state |
| 640 | +4. Implementing platform-specific cursors |
| 641 | +5. Handling hover interactions |
| 642 | + |
| 643 | +## 69. What is the Flutter image caching system? |
| 644 | + |
| 645 | +**Answer:** The image caching system manages image resources: |
| 646 | + |
| 647 | +1. Implements memory caching |
| 648 | +2. Handles image preloading |
| 649 | +3. Manages cache size |
| 650 | +4. Implements eviction policies |
| 651 | +5. Supports custom cache implementations |
| 652 | + |
| 653 | +## 70. How do you implement custom shader effects? |
| 654 | + |
| 655 | +**Answer:** Implement custom shader effects by: |
| 656 | + |
| 657 | +1. Creating FragmentShader programs |
| 658 | +2. Loading shader assets |
| 659 | +3. Implementing shader parameters |
| 660 | +4. Managing shader compilation |
| 661 | +5. Using with CustomPainter |
| 662 | + |
| 663 | +## 71. What is the Flutter test driver architecture? |
| 664 | + |
| 665 | +**Answer:** The test driver architecture enables integration testing: |
| 666 | + |
| 667 | +1. Implements test commands |
| 668 | +2. Manages test synchronization |
| 669 | +3. Handles widget interaction |
| 670 | +4. Supports screenshot testing |
| 671 | +5. Provides performance profiling |
| 672 | + |
| 673 | +## 72. How do you implement custom navigation observers? |
| 674 | + |
| 675 | +**Answer:** Implement custom navigation observers by: |
| 676 | + |
| 677 | +1. Extending NavigatorObserver |
| 678 | +2. Overriding navigation callbacks |
| 679 | +3. Tracking route changes |
| 680 | +4. Managing navigation analytics |
| 681 | +5. Implementing custom navigation logic |
| 682 | + |
| 683 | +## 73. What is the Flutter platform channel threading model? |
| 684 | + |
| 685 | +**Answer:** The platform channel threading model manages native communication: |
| 686 | + |
| 687 | +1. Handles message queuing |
| 688 | +2. Manages thread synchronization |
| 689 | +3. Implements callback dispatching |
| 690 | +4. Handles platform thread constraints |
| 691 | +5. Supports asynchronous operations |
| 692 | + |
| 693 | +## 74. How do you implement custom hit testing? |
| 694 | + |
| 695 | +**Answer:** Implement custom hit testing by: |
| 696 | + |
| 697 | +1. Extending RenderBox |
| 698 | +2. Implementing hitTest() method |
| 699 | +3. Defining hit test behavior |
| 700 | +4. Managing hit test chains |
| 701 | +5. Handling gesture arena |
| 702 | + |
| 703 | +## 75. What is the Flutter asset bundling system? |
| 704 | + |
| 705 | +**Answer:** The asset bundling system manages resource packaging: |
| 706 | + |
| 707 | +1. Configures asset inclusion |
| 708 | +2. Handles asset compression |
| 709 | +3. Manages asset variants |
| 710 | +4. Implements asset loading |
| 711 | +5. Supports custom asset transformations |
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