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There are times, such as when computing one off jobs on the gpu, you need to run something on the next frame once.
For example: In the PR #159 there is a method to copy textures from the GPU to the cpu. For this to work we need to enqueue a command to the gpu and wait for the next frame cycle so that it is completed.
As another example, we could compute bounding boxes on the gpu and then copy them back to the cpu next frame for collision or raycasting analysis.
This is a tracking issue to discuss how should we implement it.
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feature requestNew feature requestNew feature requestresearchProblem and solution researchProblem and solution research