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Description
Is there an existing issue for this?
- I have searched the existing issues
Current Behavior
- Client browser CPU and GPU consumption is still pretty high compared to the original Selkies (but much lower than KasmVNC), likely due to the addition of
<canvas>instead of solely using<video>when it can use the latter only - use<canvas>only with stripe encode mode. High 3D rasterization utilization from the GPU along with CPU spikes, not video decode. The spikes are NOT in the striped encode mode, they are in NVENC and x264enc modes. - The usage of OffscreenCanvas in the polyfill https://jan-ivar.github.io/polyfills/mediastreamtrackprocessor.js is very interesting as well (nonetheless, it will only be used in Firefox).
- Audio should stay in
AudioWorkletNode.
Expected Behavior
No response
Steps To Reproduce
Reproduce in a power-efficient laptop that has power constraints.
Environment
Ubuntu 24.04Docker creation
git clone https://github.com/selkies-project/selkies.git
cd selkies
git checkout -f main
docker run --rm -it \
--shm-size=1gb \
-e DEV_MODE=selkies-dashboard \
-e PUID=1000 \
-e PGID=1000 \
-v $(pwd):/config/src \
-p 3000:3000 \
-p 3001:3001 linuxserver/webtop:debian-xfce bashContainer logs
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