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[WIP][Triage] Improve the release priority page #33
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| Original file line number | Diff line number | Diff line change |
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| .. _doc_bug_triage_release_priorities: | ||
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| Release priority tracking | ||
| ========================= | ||
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| Release priorities are issues that we aim to fix before we release the | ||
| next version. There are a few different things to consider when | ||
| determining if an issue is a release priority or not. | ||
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| See below for an explanation of how to | ||
| `identify release priorities <#identifying-release-priority-issues>`__, | ||
| and how to assign a `severity <#severity>`__ to them. When in doubt, mark issues as | ||
| release priorities. We can always remove issues from the list, but it is critical | ||
| that we know about potentially important issues before releasing a version. | ||
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| Release priorities are tracked in a public project, `4.x Release Priorities <https://github.com/orgs/godotengine/projects/61>`__. | ||
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| Identifying release priority issues | ||
| ----------------------------------- | ||
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| The following is a checklist to determine if an issue is a release priority or not. | ||
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| If an issue is old (over 6 months), and hasn't gotten worse, or gotten new duplicate issues | ||
| or users that report having encountered the issue, it is likely not a release priority. | ||
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| If you are unsure if an issue is a priority, prefer to flag issues as priorities, but | ||
| add a note in the tracker clarifying this. | ||
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| Is it a regression? | ||
| ~~~~~~~~~~~~~~~~~~~ | ||
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| Any regression in the current release cycle is considered a release priority. A regression | ||
| is any feature or part of the engine that used to work but no longer works, for example something | ||
| that worked in 4.5.1 but doesn't work in 4.6.dev2. Regressions are also assigned the “regression” label. | ||
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| Regressions from previous cycles can also be considered release priorities depending on when they happened | ||
| and how severe they are (for example, a bug that occurs in 4.5 but not 4.4 can be considered a release priority | ||
| during the 4.6 dev cycle). | ||
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| Regressions should be fixed as soon as possible. Regressions from previous cycles should also be backported | ||
| where appropriate. | ||
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| It is important to flag anything that looks like a regression as a priority. Some changes to existing behavior | ||
| is intentional, but the relevant maintainers should make this evaluation and will remove the issue if it | ||
| isn't a regression. And even if the change in behavior is intentional, there might be missing compatibility code | ||
| or documentation for the change which needs to be evaluated. | ||
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| Is it a crash with significant user impact? | ||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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| An engine issue that causes crashes or freezes and affects a lot of users is a release priority. This is | ||
| mostly determined based on many users reporting the same issue, or issues that remain open over a long period of time. | ||
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| This often involves graphics issues and can be hard to identify or result in unclear bug reports, identifying | ||
| if the time the issues started line up with recent graphics driver updates can be a good indicator. | ||
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| Is it a showstopper bug? | ||
| ~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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| Showstopper bugs are release priorities. A showstopper issue is any issue that prevents users from performing key tasks, | ||
| like using certain parts of the engine, or that causes loss of data or work, and that has no workaround or that causes | ||
| significant workflow disruption. | ||
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| Examples of showstopper issues are: | ||
| * Parts of the editor or engine that do not work, or are difficult to use, including only on some platforms: | ||
| - Changes to the animation system causing errors when using animation features, | ||
| - Improvements to the way the editor generates previews and thumbnails causing severe performance regressions, | ||
| - Changes to the export process causing C# code to not be exported. | ||
| * Errors that cause loss of data or work, for example deleting or corrupting project files. | ||
| * Issues using or importing file formats. | ||
| * Issues with specific hardware, like controllers not working or rendering being broken on certain graphics hardware. | ||
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| Is it a bug in a new feature? | ||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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| Issues in new features should be priorities even if the issue itself isn't critical otherwise. | ||
| Fixing issues in new features might require changing significant parts of the feature in ways that break compatibility, | ||
| or it might be difficult to fix the issue without breaking compatibility. This means that fixing issues in new features, | ||
| and making sure issues in new features are evaluated by maintainers, is especially important. | ||
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| This also includes issues or enhancements involving code that was already changed in a compatibility breaking way in the | ||
| current release cycle, to avoid breaking compatibility in two separate versions when possible. | ||
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| Is it a security issue? | ||
| ~~~~~~~~~~~~~~~~~~~~~~~ | ||
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| Any security issue is a release priority. Security issues include things like vulnerabilities in engine or third-party code, | ||
| like remote code execution, but also engine issues that cause damage or data loss for the user, like the editor deleting | ||
| files outside the project directory. | ||
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| If something seems like a serious security issue, please contact Godot's security team directly immediately | ||
| ([security@godotengine.org](mailto:security@godotengine.org)). The team will take the appropriate steps to address the issue. | ||
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| Is it a new platform requirement? | ||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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| Any new platform requirement that will affect users is a release priority. This includes things like Google Play changing | ||
| the required target API for Android, or operating system updates or changes that affect users or exported projects on those platforms. | ||
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| Severity | ||
| -------- | ||
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| Release priorities should also be assigned a severity, this is usually | ||
| handled by either the production team or the specific :ref:`area maintainers <doc_areas>`, so this is only a rough | ||
| outline to use to assign this if you are able: | ||
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| * *Immediate Blocker*: This must be resolved before the next dev/beta/RC snapshot. | ||
| * *Release Blocker*: This must be resolved as soon as possible, and before entering the RC phase or the next RC snapshot. | ||
| * *Very bad*: This is a critical issue which either affects a lot of users, or is a showstopper for a significant part of the userbase. | ||
| * *Bad*: This is an annoying issue which may affect a lot of users, but isn’t a showstopper. | ||
| * *Not Critical*: This is an overall minor issue, but which may affect a new feature and would be nice to fix before stable. | ||
| * *Unassessed*: This issue was added to the tracker but without assessing its severity. This needs to be evaluated by maintainers as it may be a release priority. | ||
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Shouldn't this part go in the "is it a regression" part?
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No it's not related to regressions, it's a general suggestion (was a heading of its own originally but works better here)