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Merge pull request #16 from Ivorforce/licenses-dynamic-linking
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engine/guidelines/best_practices.rst

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@@ -235,8 +235,6 @@ larger if there is no other choice.
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Libraries must use a permissive enough license to be included into Godot.
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Some examples of acceptable licenses are Apache 2.0, BSD, MIT, ISC, and MPL 2.0.
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In particular, we cannot accept libraries licensed under the GPL or LGPL since
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these licenses effectively disallow static linking in proprietary software
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(which Godot is distributed as in most exported projects). This requirement also
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applies to the editor, since we may want to run it on iOS in the long term.
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Since iOS doesn't support dynamic linking, static linking is the only option on
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that platform.
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these licenses effectively disallow using it in proprietary software
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(which Godot is distributed as in most exported projects). This
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also applies for libraries that are only linked in the editor.

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