Commit 38f9f74
Unstub Unity desktop builds.
Summary of changes:
1. Remove `firestore_google3` target so that all builds use `firestore`. To achieve this, Firestore on Android now unconditionally uses `timestamp_portable.cc` and `geo_point_portable.cc`. While it's unfortunate not to use the canonical versions from GitHub, doing so significantly simplifies build configuration.
2. In `core/BUILD` under `third_party/`, merge most finer-grained library targets that previously were dependencies of `util` into `util`. This simplifies the build.
3. Fix deadlock while initializing credentials provider. The problem was that credentials provider was registering an Auth listener and then calling `Auth::current_user` for the first time. The first invocation of `Auth::current_user` may trigger Auth listeners and block until they are done; the credentials provider' Auth listener tries to call `Auth::current_user` again, leading to a deadlock.
4. Clear C#-to-C++ callbacks when the C# Firestore instance is destroyed. This prevents assertions from triggering.
5. Register the C# Firestore instance to listen to the event when Firebase App is disposed and clean up accordingly.
PiperOrigin-RevId: 2929954471 parent b79661c commit 38f9f74
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- android
- include/firebase/csharp
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