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Description
We're using delayedCall() throughout our project but have noticed that every now and then (and more frequently at higher timescales) the action given to the function is not executed. The tween starts, and attaching an .setOnUpdate() method with a Debug.Log inside shows that the tween is running, until it suddenly stops for seemingly no reason.
It doesn't seem like it is getting cancelled, it just simply... stops. I have tried attaching the debugger/leaving Log calls all throughout the LeanTween class but can't seem to figure out what is causing this issue.
Needless to say this is a very frustrating issue and we're in the process of removing all calls to the bugged method. Is there some sort of setting that we might have configured wrongly, or is this truly a bug? I have found other similar bug reports on google, but those threads mention that the issue should be resolved in later updates. We're using the latest Asset Store version 2.51 on unity version
2020.3.15f2 LTS.