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UnityEditor systematically crashes when compiling scripts #11

@schembrimax

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@schembrimax

Hi I discovered this plugin and Consulo in the past few days and I really love it. But it's nearly impossible for me to work with it due to the numerous crashes (I'm using UnityEditorConsuloPlugin2017.2.dll) some of which are systematic. For example when I modify a script in Consulo and switch to the Unity Editor it starts to compile the scripts. If I switch back to consulo when Unity is still compiling the scripts the UnityEditor crashes systematically. In those cases I get the following error in Consulo (translation for the first line is more or less the following: "Connection in progress is forcibly interrupted by the remote host:"

Connessione in corso interrotta forzatamente dall'host remoto: Connessione in corso interrotta forzatamente dall'host remoto
java.io.IOException: Connessione in corso interrotta forzatamente dall'host remoto
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:43)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223)
at sun.nio.ch.IOUtil.read(IOUtil.java:192)
at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380)
at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288)
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1106)
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:373)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at java.lang.Thread.run(Thread.java:745)

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