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might save someone time:
glTFImporterEdAnimationSequence.cpp
ln 79
#if GLTFFORUE_ENGINE_VERSION < 500
#elif GLTFFORUE_ENGINE_VERSION < 502
UAnimDataModel* AnimDataModelPtr = AnimSequence->GetDataModel();
IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController();
#else
IAnimationDataModel* AnimDataModelPtr = AnimSequence->GetDataModel();
IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController();
#endif
starock