This repository was archived by the owner on May 24, 2018. It is now read-only.

Description
As I understand it, an openfl-tiled map (at least in Flash) consists of a single big bitmap containing all layers flattened together. While that's great for terrain or walls or other immutable tiles, it's not friendly for stuff that can change, like open-able doors or collect-able objects or monsters. Putting something in a map that can move or change would require (a) some kind of "refresh a single square" command that I don't think exists or (2) a hack like putting all move-able objects on invisible layers so you can manually add individual sprites for all movable objects or (3) never adding a map to the stage and just writing my own map-builder using the underlying layer/tile data.
Not sure if there's a layer property for it, but it'd be nice if I could say "these layers are frozen" which would make one big flattened bitmap of those layers or "these layers are dynamic" which will make a sparse array of individual sprites.
Apologies in advance if I'm futzing with the design. I've been using openfl-tiled for all of one day and am just looking how things would interact with my design :)