@@ -46,19 +46,18 @@ const defaultVolumetricMeshOptions: NgtsVolumetricMeshOptions = {
4646 selector : 'ngts-volumetric-mesh' ,
4747 template : `
4848 <ngt-mesh #mesh [geometry]="geometry()" [raycast]="null">
49- <ngt-primitive *args="[material]" attach="material">
50- <ngt-value attach="uniforms.opacity.value" [rawValue]="opacity()" />
51- <ngt-value attach="uniforms.lightColor.value" [rawValue]="color()" />
52- <ngt-value attach="uniforms.attenuation.value" [rawValue]="attenuation()" />
53- <ngt-value attach="uniforms.anglePower.value" [rawValue]="anglePower()" />
54- <ngt-value attach="uniforms.depth.value" [rawValue]="depthBuffer()" />
55- <ngt-value attach="uniforms.cameraNear.value" [rawValue]="camera.near()" />
56- <ngt-value attach="uniforms.cameraFar.value" [rawValue]="camera.far()" />
57- <ngt-value
58- attach="uniforms.resolution.value"
59- [rawValue]="depthBuffer() ? [size.width() * dpr(), size.height() * dpr()] : [0, 0]"
60- />
61- </ngt-primitive>
49+ <ngt-primitive
50+ *args="[material]"
51+ attach="material"
52+ [uniforms.opacity.value]="opacity()"
53+ [uniforms.lightColor.value]="color()"
54+ [uniforms.attenuation.value]="attenuation()"
55+ [uniforms.anglePower.value]="anglePower()"
56+ [uniforms.depth.value]="depthBuffer()"
57+ [uniforms.cameraNear.value]="camera.near()"
58+ [uniforms.cameraFar.value]="camera.far()"
59+ [uniforms.resolution.value]="depthBuffer() ? [size.width() * dpr(), size.height() * dpr()] : [0, 0]"
60+ />
6261 </ngt-mesh>
6362 ` ,
6463 schemas : [ CUSTOM_ELEMENTS_SCHEMA ] ,
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