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Remove call to SetAlpha as the internal method is being removed (UUM-… (#618)
* Remove call to SetAlpha as the internal method is being removed (UUM-113705) The ContainerWindow.SetAlpha() method is obsolete functionality that's being removed from the Editor. This is the only call, which is already non-functional, so there's no risk for breaking behavior. * Changelog update. --------- Co-authored-by: Tim Keosababian <36088732+timkeo@users.noreply.github.com>
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CHANGELOG.md

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@@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- [PBLD-242] Fixed a bug where edges were being incorrectly selected when one or both vertices were behind the camera's near plane, causing flipped lines and inconsistent selection behavior.
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- [PBLD-226] Fixed a bug where ProBuilder faces could not selected when obscured by another GameObject
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- [PBLD-164] Fixed a bug with UV autostitching where the position offset would not take into account the face rotation center offset.
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- [PBLD-253] Removes call to internal API that is being removed.
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## [6.0.6] - 2025-07-01
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Editor/EditorCore/TooltipEditor.cs

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@@ -24,7 +24,6 @@ public static TooltipEditor instance()
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s_Instance.maxSize = Vector2.zero;
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s_Instance.hideFlags = HideFlags.HideAndDontSave;
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s_Instance.ShowTooltip();
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s_Instance.m_Parent.window.SetAlpha(1f);
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}
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return s_Instance;

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