Commit f1c61d3
authored
fix: key not found exception when client never connects (#1821)
* fix
This fixes the issue where if a client fails to connect after a specific period of time it will throw an exception because it never populated the m_TransportIdToClientIdMap.
* update
this is a better way of handling this
* test
The test for this fix where when a client cannot reach the server (i.e. times out) it would throw an exception complaining about a key not being found. This test validates the fix for both UNet and UTP.
* Update CHANGELOG.md
* update
changing the default return to be zero when a client fails to connect.1 parent 8d211cf commit f1c61d3
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lines changed- com.unity.netcode.gameobjects
- Runtime/Core
- Tests/Runtime
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