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3 | 3 | using UnityEngine; |
4 | 4 | using UnityEngine.TestTools; |
5 | 5 | using NUnit.Framework; |
6 | | -using Unity.Netcode.TestHelpers.Runtime; |
7 | | -using Object = UnityEngine.Object; |
8 | 6 |
|
9 | 7 | namespace Unity.Netcode.RuntimeTests |
10 | 8 | { |
11 | | - [TestFixture(HostOrServer.Host)] |
12 | | - [TestFixture(HostOrServer.Server)] |
13 | | - public class NetworkManagerTransportTests : NetcodeIntegrationTest |
| 9 | + public class NetworkManagerTransportTests |
14 | 10 | { |
15 | | - protected override int NumberOfClients => 1; |
| 11 | + [Test] |
| 12 | + public void ClientDoesNotStartWhenTransportFails() |
| 13 | + { |
| 14 | + bool callbackInvoked = false; |
| 15 | + Action onTransportFailure = () => { callbackInvoked = true; }; |
| 16 | + |
| 17 | + var manager = new GameObject().AddComponent<NetworkManager>(); |
| 18 | + manager.OnTransportFailure += onTransportFailure; |
| 19 | + |
| 20 | + var transport = manager.gameObject.AddComponent<FailedTransport>(); |
| 21 | + transport.FailOnStart = true; |
16 | 22 |
|
17 | | - private bool m_CanStartServerAndClients = false; |
| 23 | + manager.NetworkConfig = new NetworkConfig() { NetworkTransport = transport }; |
18 | 24 |
|
19 | | - public NetworkManagerTransportTests(HostOrServer hostOrServer) : base(hostOrServer) { } |
| 25 | + LogAssert.Expect(LogType.Error, $"Client is shutting down due to network transport start failure of {transport.GetType().Name}!"); |
20 | 26 |
|
21 | | - protected override IEnumerator OnSetup() |
| 27 | + Assert.False(manager.StartClient()); |
| 28 | + Assert.False(manager.IsListening); |
| 29 | + Assert.False(manager.IsConnectedClient); |
| 30 | + |
| 31 | + Assert.True(callbackInvoked); |
| 32 | + } |
| 33 | + |
| 34 | + [Test] |
| 35 | + public void HostDoesNotStartWhenTransportFails() |
22 | 36 | { |
23 | | - m_CanStartServerAndClients = false; |
24 | | - return base.OnSetup(); |
| 37 | + bool callbackInvoked = false; |
| 38 | + Action onTransportFailure = () => { callbackInvoked = true; }; |
| 39 | + |
| 40 | + var manager = new GameObject().AddComponent<NetworkManager>(); |
| 41 | + manager.OnTransportFailure += onTransportFailure; |
| 42 | + |
| 43 | + var transport = manager.gameObject.AddComponent<FailedTransport>(); |
| 44 | + transport.FailOnStart = true; |
| 45 | + |
| 46 | + manager.NetworkConfig = new NetworkConfig() { NetworkTransport = transport }; |
| 47 | + |
| 48 | + LogAssert.Expect(LogType.Error, $"Server is shutting down due to network transport start failure of {transport.GetType().Name}!"); |
| 49 | + |
| 50 | + Assert.False(manager.StartHost()); |
| 51 | + Assert.False(manager.IsListening); |
| 52 | + |
| 53 | + Assert.True(callbackInvoked); |
25 | 54 | } |
26 | 55 |
|
27 | | - protected override bool CanStartServerAndClients() |
| 56 | + [Test] |
| 57 | + public void ServerDoesNotStartWhenTransportFails() |
28 | 58 | { |
29 | | - return m_CanStartServerAndClients; |
| 59 | + bool callbackInvoked = false; |
| 60 | + Action onTransportFailure = () => { callbackInvoked = true; }; |
| 61 | + |
| 62 | + var manager = new GameObject().AddComponent<NetworkManager>(); |
| 63 | + manager.OnTransportFailure += onTransportFailure; |
| 64 | + |
| 65 | + var transport = manager.gameObject.AddComponent<FailedTransport>(); |
| 66 | + transport.FailOnStart = true; |
| 67 | + |
| 68 | + manager.NetworkConfig = new NetworkConfig() { NetworkTransport = transport }; |
| 69 | + |
| 70 | + LogAssert.Expect(LogType.Error, $"Server is shutting down due to network transport start failure of {transport.GetType().Name}!"); |
| 71 | + |
| 72 | + Assert.False(manager.StartServer()); |
| 73 | + Assert.False(manager.IsListening); |
| 74 | + |
| 75 | + Assert.True(callbackInvoked); |
| 76 | + } |
| 77 | + |
| 78 | + [UnityTest] |
| 79 | + public IEnumerator ShutsDownWhenTransportFails() |
| 80 | + { |
| 81 | + bool callbackInvoked = false; |
| 82 | + Action onTransportFailure = () => { callbackInvoked = true; }; |
| 83 | + |
| 84 | + var manager = new GameObject().AddComponent<NetworkManager>(); |
| 85 | + manager.OnTransportFailure += onTransportFailure; |
| 86 | + |
| 87 | + var transport = manager.gameObject.AddComponent<FailedTransport>(); |
| 88 | + transport.FailOnNextPoll = true; |
| 89 | + |
| 90 | + manager.NetworkConfig = new NetworkConfig() { NetworkTransport = transport }; |
| 91 | + |
| 92 | + Assert.True(manager.StartServer()); |
| 93 | + Assert.True(manager.IsListening); |
| 94 | + |
| 95 | + LogAssert.Expect(LogType.Error, $"Shutting down due to network transport failure of {transport.GetType().Name}!"); |
| 96 | + |
| 97 | + // Need two updates to actually shut down. First one to see the transport failing, which |
| 98 | + // marks the NetworkManager as shutting down. Second one where actual shutdown occurs. |
| 99 | + yield return null; |
| 100 | + yield return null; |
| 101 | + |
| 102 | + Assert.False(manager.IsListening); |
| 103 | + Assert.True(callbackInvoked); |
30 | 104 | } |
31 | 105 |
|
32 | 106 | /// <summary> |
33 | | - /// Validate that if the NetworkTransport fails to start the NetworkManager |
34 | | - /// will not continue the startup process and will shut itself down. |
| 107 | + /// Does nothing but simulate a transport that can fail at startup and/or when polling events. |
35 | 108 | /// </summary> |
36 | | - /// <param name="testClient">if true it will test the client side</param> |
37 | | - [UnityTest] |
38 | | - public IEnumerator DoesNotStartWhenTransportFails([Values] bool testClient) |
| 109 | + public class FailedTransport : TestingNetworkTransport |
39 | 110 | { |
40 | | - // The error message we should expect |
41 | | - var messageToCheck = ""; |
42 | | - if (!testClient) |
43 | | - { |
44 | | - Object.DestroyImmediate(m_ServerNetworkManager.NetworkConfig.NetworkTransport); |
45 | | - m_ServerNetworkManager.NetworkConfig.NetworkTransport = m_ServerNetworkManager.gameObject.AddComponent<FailedTransport>(); |
46 | | - m_ServerNetworkManager.NetworkConfig.NetworkTransport.Initialize(m_ServerNetworkManager); |
47 | | - // The error message we should expect |
48 | | - messageToCheck = $"Server is shutting down due to network transport start failure of {m_ServerNetworkManager.NetworkConfig.NetworkTransport.GetType().Name}!"; |
49 | | - } |
50 | | - else |
| 111 | + public bool FailOnStart = false; |
| 112 | + public bool FailOnNextPoll = false; |
| 113 | + |
| 114 | + public override bool StartClient() => !FailOnStart; |
| 115 | + |
| 116 | + public override bool StartServer() => !FailOnStart; |
| 117 | + |
| 118 | + public override NetworkEvent PollEvent(out ulong clientId, out ArraySegment<byte> payload, out float receiveTime) |
51 | 119 | { |
52 | | - foreach (var client in m_ClientNetworkManagers) |
| 120 | + clientId = 0; |
| 121 | + payload = new ArraySegment<byte>(); |
| 122 | + receiveTime = 0; |
| 123 | + |
| 124 | + if (FailOnNextPoll) |
53 | 125 | { |
54 | | - Object.DestroyImmediate(client.NetworkConfig.NetworkTransport); |
55 | | - client.NetworkConfig.NetworkTransport = client.gameObject.AddComponent<FailedTransport>(); |
56 | | - client.NetworkConfig.NetworkTransport.Initialize(m_ServerNetworkManager); |
| 126 | + FailOnNextPoll = false; |
| 127 | + return NetworkEvent.TransportFailure; |
57 | 128 | } |
58 | | - // The error message we should expect |
59 | | - messageToCheck = $"Client is shutting down due to network transport start failure of {m_ClientNetworkManagers[0].NetworkConfig.NetworkTransport.GetType().Name}!"; |
60 | | - } |
61 | | - |
62 | | - // Trap for the nested NetworkManager exception |
63 | | - LogAssert.Expect(LogType.Error, messageToCheck); |
64 | | - m_CanStartServerAndClients = true; |
65 | | - // Due to other errors, we must not send clients if testing the server-host side |
66 | | - // We can test both server and client(s) when testing client-side only |
67 | | - if (testClient) |
68 | | - { |
69 | | - NetcodeIntegrationTestHelpers.Start(m_UseHost, m_ServerNetworkManager, m_ClientNetworkManagers); |
70 | | - yield return s_DefaultWaitForTick; |
71 | | - foreach (var client in m_ClientNetworkManagers) |
| 129 | + else |
72 | 130 | { |
73 | | - Assert.False(client.IsListening); |
74 | | - Assert.False(client.IsConnectedClient); |
| 131 | + return NetworkEvent.Nothing; |
75 | 132 | } |
76 | 133 | } |
77 | | - else |
| 134 | + |
| 135 | + public override ulong ServerClientId => 0; |
| 136 | + |
| 137 | + public override void Send(ulong clientId, ArraySegment<byte> payload, NetworkDelivery networkDelivery) |
78 | 138 | { |
79 | | - NetcodeIntegrationTestHelpers.Start(m_UseHost, m_ServerNetworkManager, new NetworkManager[] { }); |
80 | | - yield return s_DefaultWaitForTick; |
81 | | - Assert.False(m_ServerNetworkManager.IsListening); |
82 | 139 | } |
83 | | - } |
84 | | - } |
85 | 140 |
|
86 | | - /// <summary> |
87 | | - /// Does nothing but simulate a transport that failed to start |
88 | | - /// </summary> |
89 | | - public class FailedTransport : TestingNetworkTransport |
90 | | - { |
91 | | - public override void Shutdown() |
92 | | - { |
93 | | - } |
| 141 | + public override void Initialize(NetworkManager networkManager = null) |
| 142 | + { |
| 143 | + } |
94 | 144 |
|
95 | | - public override ulong ServerClientId => 0; |
| 145 | + public override void Shutdown() |
| 146 | + { |
| 147 | + } |
96 | 148 |
|
97 | | - public override NetworkEvent PollEvent(out ulong clientId, out ArraySegment<byte> payload, out float receiveTime) |
98 | | - { |
99 | | - clientId = 0; |
100 | | - payload = new ArraySegment<byte>(); |
101 | | - receiveTime = 0; |
102 | | - return NetworkEvent.Nothing; |
103 | | - } |
104 | | - public override bool StartClient() |
105 | | - { |
106 | | - // Simulate failure, always return false |
107 | | - return false; |
108 | | - } |
109 | | - public override bool StartServer() |
110 | | - { |
111 | | - // Simulate failure, always return false |
112 | | - return false; |
113 | | - } |
114 | | - public override void Send(ulong clientId, ArraySegment<byte> payload, NetworkDelivery networkDelivery) |
115 | | - { |
116 | | - } |
| 149 | + public override ulong GetCurrentRtt(ulong clientId) => 0; |
117 | 150 |
|
118 | | - public override void DisconnectRemoteClient(ulong clientId) |
119 | | - { |
120 | | - } |
| 151 | + public override void DisconnectRemoteClient(ulong clientId) |
| 152 | + { |
| 153 | + } |
121 | 154 |
|
122 | | - public override void Initialize(NetworkManager networkManager = null) |
123 | | - { |
124 | | - } |
125 | | - public override ulong GetCurrentRtt(ulong clientId) |
126 | | - { |
127 | | - return 0; |
128 | | - } |
129 | | - public override void DisconnectLocalClient() |
130 | | - { |
| 155 | + public override void DisconnectLocalClient() |
| 156 | + { |
| 157 | + } |
131 | 158 | } |
132 | 159 | } |
133 | 160 | } |
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