File tree Expand file tree Collapse file tree 1 file changed +2
-0
lines changed
com.unity.netcode.gameobjects/Components Expand file tree Collapse file tree 1 file changed +2
-0
lines changed Original file line number Diff line number Diff line change @@ -461,13 +461,15 @@ internal NetworkTransformState GetLastSentState()
461461 return m_LastSentState ;
462462 }
463463
464+ /// <remarks>
464465 /// Calculated when spawned, this is used to offset a newly received non-authority side state by 1 tick duration
465466 /// in order to end the extrapolation for that state's values.
466467 /// Example:
467468 /// NetworkState-A is received, processed, and measurements added
468469 /// NetworkState-A is duplicated (NetworkState-A-Post) and its sent time is offset by the tick frequency
469470 /// One tick later, NetworkState-A-Post is applied to end that delta's extrapolation.
470471 /// <see cref="OnNetworkStateChanged"/> to see how NetworkState-A-Post doesn't get excluded/missed
472+ /// </remarks>
471473 private double m_TickFrequency ;
472474
473475 /// <summary>
You can’t perform that action at this time.
0 commit comments