Commit 83343a3
authored
* fix
Checking for NetworkObject from the root transform down. A child GameObject can still hold a NetworkBehaviour component if the parent of the child has a NetworkObject.
* fix - editor
Fixing issue with root transform when no GameObject exists.
* fix
Spawn manager not removing entries from ownership table
* fix
Updated the description of the fix for MTT-2973
* Update CHANGELOG.md
MTT-2974
* fix
Removing the ownership check in InvokeBehaviourOnLostOwnership because clients still need to update their table when the owner has changed to remove their ownership entry in their local ownership table.
* test
updating the integration test to check and make sure that the OwnershipToObjectsTable is having entries removed when ownership is lost.
* update
removing some debug code
* update
adding PR number
* Update CHANGELOG.md
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- Editor
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