Commit 7db429f
authored
* fix
When connection approval is enabled and a client is not approved, the OnClientDisconnected callback handler was not being invoked.
(It was when a client terminates the connection but not when the server does)
* test
The test to validate the fix for the server-host not receiving the correct client identifier when denied approval for its pending connection.
Added additional functionality to NetcodeIntegrationTest that allows you to ignore waiting for a newly created client (i.e. not the default defined NumberOfClients) to connect.
Adding additional validation to assure we don't get multiple disconnect notifications on the server-host side when a client is disconnected.
* Update CHANGELOG.md
* style
renaming NetcodeIntegrationTest.WaitForNewClientToConnect to NetcodeIntegrationTest.ShouldWaitForNewClientToConnect
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lines changed- com.unity.netcode.gameobjects
- Runtime/Connection
- TestHelpers/Runtime
- Tests/Runtime
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