Commit 422aa23
authored
* fix
This resolves an issue with half float precision not synchronizing properly when running in owner authoritative mode, the owner client sends an update to the host-server, the host-server then forwards the state update to the remaining clients at the end of the frame but during the initial processing of the state update the delta position value is collapsed into the full float position due to exceeding the maximum delta. The primary issue was the order of operations that occurred using NetworkVariables to update the transform state when in owner authority mode.
This also reduces the amount of serialization and processing a host has to perform when receiving owner authoritative updates and there are 2 or more remote clients connected (i.e. it has to forward the result to the other clients). Now, it just forwards the message payload to the non-owner clients upon receiving the state update.
This also fixes:
- an on-going issue with scale where really the answer was to send both the lossy and local scale values when synchronizing and/or teleporting and letting the client-side determine which to use depending upon whether the NetworkObject was parented, was the parenting applied when applying the states, and whether the parenting used WorldPositionStays.
- some minor issues with the parenting test not checking if the NetworkObject was parented before testing the final values.
- updates named message handling slightly so it doesn't spam the log console during shutdown if there are incoming messages while shutting down.
- resolves an issue where you have an owner authoritative NetworkTransform and a host-server with two remote clients connected and the following sequence occurs:
- Client A connects to the host first and takes ownership of a NetworkObject but does not change the transform state.
- Client B connects and attempts to move the NetworkObject that Client A owns
- Client B was able to move the NetworkObject
* test
Adding NetworkTransformStateFlags test to validate the NetworkTransformState flags.
Adding internal BitSet setter and getter for testing and a BitSet flag test.
This test adds a "sub-child" (NetworkObject parented under a child) to the parenting test to add the additional check and make sure that all nested children preserve their values when changed for connected clients and those changes are applied and preserved for late joining clients.
Adding a test to verify that when a late joining client is connected after ownership has been transferred from the host-server to an already connected client and the owner authoritative transform has not changed yet that the non-owner client cannot change the transform values.
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10 files changed
+677
-186
lines changed- com.unity.netcode.gameobjects
- Components
- Runtime/Messaging
- Messages
- Tests/Runtime
- NetworkTransform
- testproject/Assets/Tests/Manual/Scripts
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