@@ -939,105 +939,73 @@ private void HandleIncomingData(uint clientId, byte[] data, int channelId)
939939 {
940940 case 0 : //Client to server > sends connection buffer
941941 if ( isServer )
942- {
943942 InternalMessageHandler . HandleConnectionRequest ( clientId , incommingData , channelId ) ;
944- }
945943 break ;
946944 case 1 : //Server informs client it has been approved:
947945 if ( isClient )
948- {
949946 InternalMessageHandler . HandleConnectionApproved ( clientId , incommingData , channelId ) ;
950- }
951947 break ;
952948 case 2 :
953949 //Server informs client another client connected
954950 //MLAPI_ADD_OBJECT
955951 if ( isClient )
956- {
957952 InternalMessageHandler . HandleAddObject ( clientId , incommingData , channelId ) ;
958- }
959953 break ;
960954 case 3 :
961955 //Server informs client another client disconnected
962956 //MLAPI_CLIENT_DISCONNECT
963957 if ( isClient )
964- {
965958 InternalMessageHandler . HandleClientDisconnect ( clientId , incommingData , channelId ) ;
966- }
967959 break ;
968960 case 4 :
969961 //Server infroms clients to destroy an object
970962 if ( isClient )
971- {
972963 InternalMessageHandler . HandleDestroyObject ( clientId , incommingData , channelId ) ;
973- }
974964 break ;
975965 case 5 :
976966 //Scene switch
977967 if ( isClient )
978- {
979968 InternalMessageHandler . HandleSwitchScene ( clientId , incommingData , channelId ) ;
980- }
981969 break ;
982970 case 6 : //Spawn pool object
983971 if ( isClient )
984- {
985972 InternalMessageHandler . HandleSpawnPoolObject ( clientId , incommingData , channelId ) ;
986- }
987973 break ;
988974 case 7 : //Destroy pool object
989975 if ( isClient )
990- {
991976 InternalMessageHandler . HandleDestroyPoolObject ( clientId , incommingData , channelId ) ;
992- }
993977 break ;
994978 case 8 : //Change owner
995979 if ( isClient )
996- {
997980 InternalMessageHandler . HandleChangeOwner ( clientId , incommingData , channelId ) ;
998- }
999981 break ;
1000982 case 9 : //Syncvar
1001983 if ( isClient )
1002- {
1003984 InternalMessageHandler . HandleSyncVarUpdate ( clientId , incommingData , channelId ) ;
1004- }
1005985 break ;
1006986 case 10 :
1007987 if ( isClient ) //MLAPI_ADD_OBJECTS (plural)
1008- {
1009988 InternalMessageHandler . HandleAddObjects ( clientId , incommingData , channelId ) ;
1010- }
1011989 break ;
1012990 case 11 :
1013991 if ( isClient )
1014- {
1015992 InternalMessageHandler . HandleTimeSync ( clientId , incommingData , channelId ) ;
1016- }
1017993 break ;
1018994 case 12 :
1019995 if ( isServer )
1020- {
1021996 InternalMessageHandler . HandleCommand ( clientId , incommingData , channelId ) ;
1022- }
1023997 break ;
1024998 case 13 :
1025999 if ( isClient )
1026- {
10271000 InternalMessageHandler . HandleRpc ( clientId , incommingData , channelId ) ;
1028- }
10291001 break ;
10301002 case 14 :
10311003 if ( isClient )
1032- {
10331004 InternalMessageHandler . HandleTargetRpc ( clientId , incommingData , channelId ) ;
1034- }
10351005 break ;
10361006 case 15 :
10371007 if ( isClient )
1038- {
10391008 InternalMessageHandler . HandleSetVisibility ( clientId , incommingData , channelId ) ;
1040- }
10411009 break ;
10421010 }
10431011 #endregion
0 commit comments