@@ -371,43 +371,6 @@ internal static void HandleSwitchScene(uint clientId, Stream stream, int channel
371371 objectStream . Position = 0 ;
372372
373373 NetworkSceneManager . OnSceneSwitch ( sceneIndex , switchSceneGuid , objectStream ) ;
374-
375- if ( NetworkingManager . Singleton . NetworkConfig . UsePrefabSync )
376- {
377- /*
378- uint count = reader.ReadUInt32Packed();
379-
380- for (int i = 0; i < count; i++)
381- {
382- newSceneObjects.Add(new PendingNetworkedObject()
383- {
384- IsPlayerObject = reader.ReadBool(),
385- NetworkId = reader.ReadUInt64Packed(),
386- OwnerId = reader.ReadUInt32Packed(),
387- PrefabHash = reader.ReadUInt64Packed(),
388- Position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked()),
389- Rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked())
390- });
391- }
392- */
393-
394- //NetworkSceneManager.OnSceneSwitch(sceneIndex, switchSceneGuid, objectStream);
395- }
396- else
397- {
398- /*
399- Dictionary<ulong, ulong> newSceneObjects = new Dictionary<ulong, ulong>();
400-
401- uint count = reader.ReadUInt32Packed();
402-
403- for (int i = 0; i < count; i++)
404- {
405- newSceneObjects.Add(reader.ReadUInt64Packed(), reader.ReadUInt64Packed());
406- }
407- */
408-
409- // NetworkSceneManager.OnSceneSwitch(sceneIndex, switchSceneGuid, objectStream);
410- }
411374 }
412375 }
413376
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