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PaulDemeulenaereEvergreen
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[VFX] Disable Some Tests on Switch
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Tests/SRPTests/Packages/com.unity.testing.visualeffectgraph/Tests/Runtime/VFXCheckGarbage.cs

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@@ -92,6 +92,9 @@ public void TearDown()
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}
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[UnityTest]
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#if UNITY_SWITCH
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[Ignore("See UUM-108973")]
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#endif
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public IEnumerator Create_Garbage_Scenario([ValueSource(nameof(s_Scenarios))] string scenario, [ValueSource(nameof(s_CustomGarbageWrapperTest))] string garbageMode)
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene(string.Format("Packages/com.unity.testing.visualeffectgraph/Scenes/{0}.unity", scenario));

Tests/SRPTests/Projects/VisualEffectGraph_HDRP/Assets/Tests/HDRP_VisualEffectsGraph_GraphicsTests.cs

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@@ -28,6 +28,7 @@ public class VFXGraphicsTests
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[IgnoreGraphicsTest("36_SkinnedSDF", "See UUM-66822", runtimePlatforms: new RuntimePlatform[] { RuntimePlatform.GameCoreXboxOne })]
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[IgnoreGraphicsTest("39_SmokeLighting_APV", "Too many bindings when using APVs", runtimePlatforms: new RuntimePlatform[] { RuntimePlatform.Switch })]
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[IgnoreGraphicsTest("102_ShadergraphShadow", "See UUM-96202", runtimePlatforms: new RuntimePlatform[] { RuntimePlatform.Switch })]
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[IgnoreGraphicsTest("015_FixedTime", "See UUM-109089", runtimePlatforms: new RuntimePlatform[] { RuntimePlatform.Switch })]
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[IgnoreGraphicsTest("Repro_SampleGradient_Branch_Instancing", "Compute shader ([Repro_SampleGradient_Branch_Instancing] [Minimal] Update Particles): Property (Repro_SampleGradient_Branch_Instancing_Buffer) at kernel index (0) is not set")]
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[IgnoreGraphicsTest("Empty", "No reference images provided")]
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[IgnoreGraphicsTest("Empty_With_Camera", "No reference images provided")]

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