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Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.core/Runtime/RenderGraph/IRenderGraphBuilder.cs
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@@ -324,6 +324,10 @@ public interface IRasterRenderGraphBuilder : IRenderAttachmentRenderGraphBuilder
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/// to match the index passed to SetInputAttachment for this texture.
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///
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/// </summary>
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/// <remarks>
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/// This API is not universally supported across all platforms. In particular, using input attachments in combination with MSAA may be unsupported on certain targets.
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/// To ensure compatibility, use `RenderGraphUtils.IsFramebufferFetchSupportedOnCurrentPlatform` to verify support at runtime, as platform capabilities may vary.
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/// </remarks>
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/// <param name="tex">Texture to use during this pass.</param>
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/// <param name="index">Index the shader will use to access this texture.</param>
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/// <param name="flags">How this pass will access the texture. Default value is set to AccessFlag.Read. Writing is currently not supported on any platform. </param>
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