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Hack-E-Bot: Current/Automatic IsActive #13

@evhill

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@evhill

The Neverwinter nights translator has a nice 'Auto-Active' function that automatically adds the name of the story point you're working on if you add in the "if < StoryPoint > is Active" effect.

Currently in Hack-E-Bot the effect looks like "If < StoryPoint > is Active" where you drag the name of the story point you're working on into the angled brackets. NWN has this effect but also has a "If current Story Point is Active" and "if < Story Point Name> is Active" which auto generate the name between the angled brackes.

ex: my Story Point is named "Cheese"

HEB: drag in "If < StoryPoint > is Active", drag in "Cheese" name between angled brackets.
NWN: Drag in "If < StoryPoint > is Active", "Cheese" is already between the angled brackets.
NWN: Drag in "If Current Story Point is Active", Current is implicitly "Cheese"

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