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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerNetworkAnything related to network, serversAnything related to network, serversThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this project
Description
Prerequisites
- I have searched for similar issues and confirmed this is not a duplicate
Game Version
- Command & Conquer Generals
- Command & Conquer Generals: Zero Hour
- Other (please specify below)
Bug Description
When one player disconnects and the disconnection menu appears. If another player quits the match while the menu is active, their buildings and units remain in the game world instead of being removed.
This bug affects normal gameplay and can change the match outcome when another player exploits it by capturing the quit player’s buildings.
Issue Found by Ibra
Issue mostly likely caused by #1523
Reproduction Steps
- Start a multiplayer match with at least three players.
- Have Player A disconnect (e.g., by closing the game).
- Wait for the disconnection menu to appear.
- While the disconnection menu is active, have Player B quit the game.
- Player B’s assets remain in the game world instead of being removed.
Additional Context
No response
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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerNetworkAnything related to network, serversAnything related to network, serversThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this project