// Delay (in tenths of second) to start next swing on Archery skill after the char stop moving (NOTE: this is only used when COMBATF_ARCHERYCANMOVE is disabled)
// Recommended values by era: pre-AOS=10, AOS=5, SE=2
CombatArcheryMovementDelay=10
If i create a new player (fresh player account) and try archery (i_bow weapon) once the player stop walking, he needs 10 seconds to start @Hittry, not 10 tenths of second.
Tested on last release x64, fresh install with client 7.0.7.1.