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Description
Sometimes in the finale, one player can get tank twice in a row.
I believe this occurs when:
a) there are less than 5 maps in a campaign
b) the survivors wipe before spawning tanks on early maps.
c) all of the above
I think this is because if the initial tank player queue isn't exhausted before the finale map, the 4th player will get the first finale tank, and then the queue will be reset and that player will be put back into the queue and have the chance to play tank again in that same finale map, creating the potential for a situation where the same player plays tank in finale twice in a row.
Maybe after the first tank in the finale (or any map with more than 1 tank), exclude that player from being selected again during that round until the other 3 players have had their chance to play tank. If all other players have already played tank once during the round, then allow the queue to reset. (this would also account for weird custom maps/servers/mods when a map has 4+ tanks in a round).