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Description
How viable would it be to make a Cellular Automata simulation of the Falling Sand game (but in minecraft and 3d)?
I understand there are many optimizations and short cuts which one would need to take to ensure this runs at all in 3d, let alone in minecraft, let alone in a data pack!
However given SethBling mentioned in his first video how it's similar to assemble, I'm wondering if that simply means its archaic to write code for, or if that means its low enough level to write well optimized code.
As a reference for some of the optimizations, there is a great GDC Talk from a developer at Noita found here as well as a great follow up video with java available source code found here
Wanted to kind of spit ball this concept a little before attempting to dive too far into it as I have other projects at hand.