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Made SplitOrderedList public to help out Unity build
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Properties/AssemblyInfo.cs

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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.0.*")]
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[assembly: InternalsVisibleTo("Couchbase.Lite.Unity")]

System.Collections.Concurrent/SplitOrderedList.cs

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namespace System.Collections.Concurrent
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{
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internal class SplitOrderedList<TKey, T>
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public class SplitOrderedList<TKey, T>
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{
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class Node
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{

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