diff --git a/Classes/Events/EventDatabase.cs b/Classes/Events/EventDatabase.cs
index 5a869ebd..275f26ef 100644
--- a/Classes/Events/EventDatabase.cs
+++ b/Classes/Events/EventDatabase.cs
@@ -4,6 +4,7 @@
///
/// Holds all game events and their associated logic.
///
+
public class EventDatabase
{
public const int EventDatabaseSize = 3;
@@ -22,7 +23,15 @@ public class EventDatabase
0,
StageProducer.PlayerStats.CurNotes.Length - 1
);
+ var note = StageProducer.PlayerStats.CurNotes[randIndex];
+ string name = note.Name.ToUpper().Replace(" ", "");
+ string localizedName = TranslationServer.Translate("NOTE_" + name + "_NAME");
StageProducer.PlayerStats.RemoveNote(randIndex);
+
+ self.OutcomeDescriptions[0] = string.Format(
+ TranslationServer.Translate("EVENT_EVENT1_OUTCOME1"),
+ localizedName
+ );
},
(self, node) =>
{
@@ -30,11 +39,25 @@ public class EventDatabase
0,
StageProducer.PlayerStats.CurRelics.Length - 1
);
+ var relic = StageProducer.PlayerStats.CurRelics[randIndex];
+ string name = relic.Name.ToUpper().Replace(" ", "");
+ string localizedName = TranslationServer.Translate("RELIC_" + name + "_NAME");
StageProducer.PlayerStats.RemoveRelic(randIndex);
+
+ self.OutcomeDescriptions[1] = string.Format(
+ TranslationServer.Translate("EVENT_EVENT1_OUTCOME2"),
+ localizedName
+ );
},
(self, node) =>
{
+ string stolenMoney = (StageProducer.PlayerStats.Money / 2).ToString();
StageProducer.PlayerStats.Money /= 2;
+
+ self.OutcomeDescriptions[2] = self.OutcomeDescriptions[0] = string.Format(
+ TranslationServer.Translate("EVENT_EVENT1_OUTCOME3"),
+ stolenMoney
+ );
},
],
GD.Load("res://Classes/Events/Assets/Bandit_Event.png"),
@@ -68,14 +91,19 @@ public class EventDatabase
.SetEase(Tween.EaseType.Out);
// Defer execution of the outcome until the tween finishes
+ string eventEffect = "";
tween.TweenCallback(
Callable.From(() =>
{
switch (spinOutcome)
{
case 0:
+ eventEffect = (StageProducer.PlayerStats.Money / 2).ToString();
StageProducer.PlayerStats.Money /= 2;
- self.OutcomeDescriptions[0] = "EVENT_EVENT2_OUTCOME2";
+ self.OutcomeDescriptions[0] = string.Format(
+ TranslationServer.Translate("EVENT_EVENT2_OUTCOME2"),
+ eventEffect
+ );
break;
case 1:
self.OutcomeDescriptions[0] = "EVENT_EVENT2_OUTCOME3";
@@ -89,15 +117,23 @@ public class EventDatabase
StageProducer.PlayerStats.Money += 50;
break;
case 3:
- self.OutcomeDescriptions[0] = "EVENT_EVENT2_OUTCOME5";
StageProducer.PlayerStats.AddNote(
Scribe.GetRandomRewardNotes(1, StageProducer.CurRoom + 10)[
0
]
);
+ var note = StageProducer.PlayerStats.CurNotes[^1];
+ string name = note.Name.ToUpper().Replace(" ", "");
+ eventEffect = TranslationServer.Translate(
+ "NOTE_" + name + "_NAME"
+ );
+
+ self.OutcomeDescriptions[0] = string.Format(
+ TranslationServer.Translate("EVENT_EVENT2_OUTCOME5"),
+ eventEffect
+ );
break;
case 4:
- self.OutcomeDescriptions[0] = "EVENT_EVENT2_OUTCOME6";
StageProducer.PlayerStats.AddRelic(
Scribe.GetRandomRelics(
1,
@@ -105,6 +141,16 @@ public class EventDatabase
StageProducer.PlayerStats.RarityOdds
)[0]
);
+
+ var relic = StageProducer.PlayerStats.CurRelics[^1];
+ string name1 = relic.Name.ToUpper().Replace(" ", "");
+ eventEffect = TranslationServer.Translate(
+ "NOTE_" + name1 + "_NAME"
+ );
+ self.OutcomeDescriptions[0] = string.Format(
+ TranslationServer.Translate("EVENT_EVENT2_OUTCOME6"),
+ eventEffect
+ );
break;
case 5:
self.OutcomeDescriptions[0] = "EVENT_EVENT2_OUTCOME7";
diff --git a/Globals/Translations/Translations.csv b/Globals/Translations/Translations.csv
index a0b7cb2b..d38b8e22 100644
--- a/Globals/Translations/Translations.csv
+++ b/Globals/Translations/Translations.csv
@@ -143,19 +143,19 @@ EVENT_EVENT1_DESC,A bandit approaches you.,一个强盗拦住了你。
EVENT_EVENT1_OPTION1,Give them a random note,给他一个随机音符
EVENT_EVENT1_OPTION2,Give them a random relic,给他一件随机遗物
EVENT_EVENT1_OPTION3,Give them half your gold,给他你一半的金币
-EVENT_EVENT1_OUTCOME1,You got robbed of a random note.,你被抢走了一个随机音符
-EVENT_EVENT1_OUTCOME2,You got robbed of a random relic.,你被抢走了一件随机遗物
-EVENT_EVENT1_OUTCOME3,You got robbed of half your gold.,你被抢走了一半金币
+EVENT_EVENT1_OUTCOME1,You got robbed of a random note. ({0}),你被抢走了一个随机音符 ({0})
+EVENT_EVENT1_OUTCOME2,You got robbed of a random relic.({0}),你被抢走了一件随机遗物 ({0})
+EVENT_EVENT1_OUTCOME3,You got robbed of half your gold. ({0}),你被抢走了一半金币 ({0})
EVENT_EVENT2_DESC,There is a wheel with different outcomes.,这里有一个转盘,结果各不相同。
EVENT_EVENT2_OPTION1,Spin the wheel,转动转盘
EVENT_EVENT2_OPTION2,Ignore the cool wheel,忽略这个酷炫的转盘
EVENT_EVENT2_OUTCOME1,You decided not to spin the wheel.,你决定不转动转盘。
-EVENT_EVENT2_OUTCOME2,You lost half your money.,你损失了一半的金币。
-EVENT_EVENT2_OUTCOME3,You took some damage.,你受到了一些伤害。
-EVENT_EVENT2_OUTCOME4,You won a lot of money!,你赢得了很多金币!
-EVENT_EVENT2_OUTCOME5,You gained a random note!,你获得了一个随机音符!
-EVENT_EVENT2_OUTCOME6,You gained a random relic!,你获得了一件随机遗物!
-EVENT_EVENT2_OUTCOME7,You gained some health!,你恢复了一些生命值!
+EVENT_EVENT2_OUTCOME2,You lost half your money. ({0}),你损失了一半的金币。({0})
+EVENT_EVENT2_OUTCOME3,You took some damage. (10),你受到了一些伤害。(10)
+EVENT_EVENT2_OUTCOME4,You won a lot of money! (50),你赢得了很多金币!(50)
+EVENT_EVENT2_OUTCOME5,You gained a random note! ({0}),你获得了一个随机音符!({0})
+EVENT_EVENT2_OUTCOME6,You gained a random relic ({0})!,你获得了一件随机遗物!({0})
+EVENT_EVENT2_OUTCOME7,You gained some health! (20),你恢复了一些生命值!(20)
EVENT_EVENT3_DESC,There is a field medic on the side of the road.,路边有一名战地医生。
EVENT_EVENT3_OPTION1,Receive a bit of healing,接受一些治疗
EVENT_EVENT3_OPTION2,Increase bar charge rate.,提高能量条充能速度