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Required features for Patchouli #99
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features needed for modA list of things needed for a specific Forge mod to workA list of things needed for a specific Forge mod to work
Description
An in-game book mod, required for quite a few mods including Botania - CurseForge.
As per my issue for Curios, this list is probably not complete. It allowed me to start the game and open the landing page of the 1.15 sample book, however the contents failed to load (probably either because it's a 1.15 book on 1.14, or due to a fault in Patchwork's config implementation - the latter seems fairly likely - see below).
Required features
patchwork-entity-events
- AdvancementEvent
patchwork-rendering
- ModelBakeEvent/ModelRegistryEvent (Impl ModelBakeEvent, ModelRegistryEvent and some ModelLoader methods #106)
- RenderGameOverlayEvent/RenderWorldLastEvent - needs at least one of these, I can find specifically which one if it matters
- RenderTickEvent
- MinecraftClient.textureManager must be made accessible
- IModelData
- ModelProperty
patchwork-fml
- ModList.getMods (Add more missing function to ModList, FMLModContainer and ModContainer #87)
- ModContainer.getModInfo (Add more missing function to ModList, FMLModContainer and ModContainer #87)
- IModInfo/ModInfo
patchwork-gui
- GuiUtils.preItemToolTip
- GuiUtils.postItemToolTip
- GuiUtils.drawHoveringText (specifically, the
List, int, int, int, int, int, TextRendereroverload)
Misc:
- The java3d.vecmath library - this is included with Forge. Version 1.3.1 seems to work fine, though Forge uses 1.5.2 which isn't in Maven Central.
- MinecraftForgeClient.getLocale must be implemented
Book loading issue
I was having trouble with book entries not showing up. Try setting a breakpoint on BookCategory.getConfigFile if you'd like to investigate.
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features needed for modA list of things needed for a specific Forge mod to workA list of things needed for a specific Forge mod to work